stk-code_catmod/data/shaders
2014-02-26 21:53:29 +01:00
..
billboard.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
billboard.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloom.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloomblend.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bloompower.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bubble.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
bubble.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
caustics.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
color_levels.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
coloredquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
coloredquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colorize_ref.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
colorize.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colortexturedquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
colortexturedquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
detailledobject_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
displace.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
displace.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
farplane.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
flipparticle.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
fog.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian3h.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian3v.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian6h.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
gaussian6v.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
glow.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
godfade.frag Godray: improve the effect and its stability. 2014-02-23 20:16:03 +01:00
godray.frag Reenable Godray (on all track atm) 2014-02-23 20:02:15 +01:00
grass_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
grass_pass2.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mipviz.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_blend2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_color1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_offset.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
motion_blur.frag MotionBlur: Use direct GL calls. 2014-02-23 00:13:22 +01:00
motion_blur.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
movingtexture.frag STKMesh: Support for (non ref) moving texture 2014-02-20 00:01:02 +01:00
movingtexture.vert STKMesh: Support for (non ref) moving texture 2014-02-20 00:01:02 +01:00
multiply.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
normalmap.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
normalmap.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_pass2.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
object_unlit.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_ref.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_rimlit.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_rimlit.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectpass_spheremap.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass1.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
objectref_pass2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particle.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particle.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
particlesimheightmap.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pass.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pass.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
penumbrah.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
penumbrav.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
pointemitter.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
pointlight.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
ppdisplace.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
rain.frag Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
rain.vert Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
rainsim.vert Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
screenquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadow.geom Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadow.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowgen.frag Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
shadowimportance.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowimportance.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowpass.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowpass.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowwarph.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
shadowwarpv.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sky.frag Better when actually include the shaders. 2014-02-26 21:53:29 +01:00
sky.vert Better when actually include the shaders. 2014-02-26 21:53:29 +01:00
skybox.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
skybox.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
splatting.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
splatting.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
ssao.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sunlight.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sunlightshadow.frag Correction of a syntax error 2014-02-17 22:36:00 +01:00
texturedquad.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
texturedquad.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
transparent.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
transparent.vert STKMesh: Transparent texture can move now. 2014-02-20 18:31:00 +01:00
transparentfog.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
untextured_object.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
untextured_object.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
water.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
water.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
white.frag Shadow: Use Geometry Shader for better perfs. 2014-02-11 21:07:44 +01:00