stk-code_catmod/src/gui/network_gui.hpp
hikerstk 3ccd8500de 1) Added kart_packet files to Makefile.am
2) Improvements to network managers (finite state machine) and to the network GUI.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2235 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-07 14:05:48 +00:00

50 lines
1.5 KiB
C++

// $Id: network_gui.hpp 2128 2008-06-13 00:53:52Z cosmosninja $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NETWORK_GUI_H
#define HEADER_NETWORK_GUI_H
#include <string>
#include <SDL/SDL.h>
#include "base_gui.hpp"
#include "player.hpp"
class NetworkGUI: public BaseGUI
{
private:
unsigned int m_num_clients;
std::string m_server_address;
enum {NGS_NONE, NGS_CONNECT_DISPLAY, NGS_CONNECT_DOIT}
m_state;
static const int SERVER_NAME_MAX;
void switchToWaitForConnectionMode();
public:
NetworkGUI();
~NetworkGUI();
void select();
void update(float dt);
void handle(GameAction, int);
void inputKeyboard(SDLKey, int);
};
#endif