2) Improvements to network managers (finite state machine) and to the network GUI. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2235 178a84e3-b1eb-0310-8ba1-8eac791a3b58
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// $Id: network_gui.hpp 2128 2008-06-13 00:53:52Z cosmosninja $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_NETWORK_GUI_H
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#define HEADER_NETWORK_GUI_H
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#include <string>
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#include <SDL/SDL.h>
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#include "base_gui.hpp"
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#include "player.hpp"
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class NetworkGUI: public BaseGUI
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{
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private:
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unsigned int m_num_clients;
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std::string m_server_address;
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enum {NGS_NONE, NGS_CONNECT_DISPLAY, NGS_CONNECT_DOIT}
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m_state;
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static const int SERVER_NAME_MAX;
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void switchToWaitForConnectionMode();
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public:
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NetworkGUI();
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~NetworkGUI();
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void select();
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void update(float dt);
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void handle(GameAction, int);
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void inputKeyboard(SDLKey, int);
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};
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#endif
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