50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SCRIPTVEC3_HPP
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#define HEADER_SCRIPTVEC3_HPP
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#include <angelscript.h>
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namespace Scripting
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{
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void RegisterVec3(asIScriptEngine *engine);
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struct SimpleVec3
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{
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float x;
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float y;
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float z;
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float getX() const { return x; }
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float getY() const { return y; }
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float getZ() const { return z; }
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float getLength() const
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{
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return sqrt(x*x + y*y + z*z);
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}
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SimpleVec3() : x(0), y(0), z(0) { }
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SimpleVec3(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z) { }
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SimpleVec3(const SimpleVec3& other) : x(other.x), y(other.y), z(other.z) { }
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~SimpleVec3() { }
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};
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}
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#endif
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