12 KiB
Building from source
In order to build SuperTuxKart from source, you'll need both the code and the assets (See https://supertuxkart.net/Source_control for more information):
git clone https://github.com/supertuxkart/stk-code stk-code
svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
Building SuperTuxKart on Linux
Dependencies
To build SuperTuxKart from source, you'll need to install the following packages:
- OpenAL (recommended: openal-soft-devel)
- Ogg (libogg-dev)
- Vorbis (libvorbis-dev)
- Freetype (libfreetype6-dev)
- Harfbuzz (libharfbuzz-dev)
- libcurl (libcurl-devel)
- libbluetooth (bluez-devel)
- openssl (openssl-dev)
- libpng (libpng-devel)
- zlib (zlib-devel)
- jpeg (libjpeg-turbo-devel)
- SDL2 (libsdl2-devel)
Fedora command:
sudo dnf install @development-tools angelscript-devel \
bluez-libs-devel cmake desktop-file-utils SDL2-devel \
freealut-devel freetype-devel \
gcc-c++ git-core libcurl-devel libjpeg-turbo-devel \
libpng-devel libsquish-devel libtool libvorbis-devel \
openal-soft-devel openssl-devel libcurl-devel harfbuzz-devel \
libogg-devel openssl-devel pkgconf \
wiiuse-devel zlib-devel
Mageia 6 command:
su -c 'urpmi gcc-c++ cmake openssl-devel libcurl-devel freetype-devel harfbuzz-devel \
libjpeg-turbo-devel libogg-devel openal-soft-devel SDL2-devel \
libpng-devel libvorbis-devel nettle-devel zlib-devel git subversion \
libbluez-devel libfreetype6-devel
openSUSE command:
sudo zypper install gcc-c++ cmake openssl-devel libcurl-devel libSDL2-devel \
freetype-devel harfbuzz-devel libogg-devel openal-soft-devel libpng-devel \
libvorbis-devel pkgconf zlib-devel enet-devel \
libjpeg-devel bluez-devel freetype2-devel
Debian-based Distributions command:
sudo apt-get install build-essential cmake libbluetooth-dev libsdl2-dev \
libcurl4-openssl-dev libenet-dev libfreetype6-dev libharfbuzz-dev \
libjpeg-dev libogg-dev libopenal-dev libpng-dev \
libssl-dev libvorbis-dev nettle-dev pkg-config zlib1g-dev
In-game recorder
To build the in-game recorder for STK, you have to install
libopenglrecorder from your distribution, or compile it yourself from here.
Compilation instruction is explained there. If you don't need this feature, pass -DBUILD_RECORDER=off
to cmake.
Compiling
To compile SuperTuxKart, run the following commands inside stk-code
directory
# go into the stk-code directory
cd stk-code
# create and enter the cmake_build directory
mkdir cmake_build
cd cmake_build
# run cmake to generate the makefile
cmake ..
# compile
make -j$(nproc)
STK can then be run from the build directory with bin/supertuxkart
Keeping your build up to date
To recompile the latest code without redownloading the entire source, first run the svn up
command inside the 'stk-assets' directory, then run the following commands inside the 'stk-code' directory:
git pull
cd cmake_build
cmake ..
make -j$(nproc)
Build Speed Optimization
"-j$(nproc)" is an example, for a faster build, use "-jx" instead, where "x" is the amount of CPU threads you have, minus one.
Further options
To create a debug version of STK, run:
cmake .. -DCMAKE_BUILD_TYPE=Debug
You can install your build system-wide:
sudo make install
The default install location is /usr/local
, i.e. the data files will
be written to /usr/local/share/games/supertuxkart
, the executable
will be copied to /usr/local/bin
. To change the default installation
location, specify CMAKE_INSTALL_PREFIX
when running cmake, e.g.:
cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk
Building SuperTuxKart on Windows
To Build SuperTuxKart on Windows, follow these instructions:
-
Download and install Visual Studio from here: Visual Studio - Download. The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.
-
If you want the stable version, download the SuperTuxKart source package from the latest stable version SuperTuxKart on GitHub and unpack it.
-
If you want the development version, you will need a Git client and a SVN client. More information can be found here: SuperTuxKart.net - Source Control. Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the corresponding URL found in SuperTuxKart.net - Source Control. While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in SuperTuxKart.net - Source Control. Note: Both
stk-code
andstk-assets
must be in the same directory, otherwise the build will likely fail! -
If you got the stable version, download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies Releases, find the stk-code version there and download the
dependencies(arch).zip
as needed and unpack the archive into thestk-code
directory. -
If you got the development version go to SuperTuxKart-dev in your file browser, then visit SuperTuxKart on GitHub - Dependencies latest preview release and unpack the archive into the
stk-code
directory. Downloadi686
if you use Win32 generator of MSVC,x86_64
for x64 andaarch64
for ARM64. -
Download CMake from here: CMake - download page, install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your
stk-code
directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory calledbuild
orbld
inside the stk-code directory. -
Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press
Yes
. CMake will then ask you about your version of Visual Studio.Confirm your selection; Please look at the table below to avoid confusion between version numbers and releases of Visual Studio; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press 'Generate' button.
-
Navigate to your build directory and open the
SuperTuxKart.sln
file; Visual Studio will now load the solution. -
In the 'Solution Explorer', right click on the
supertuxkart
project and select "Set as StartUp project". -
Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut:
CTRL + SHIFT + B
to build the solution.
Note: To avoid confusion between releases and versions, refer to this table:
Visual Studio Release | Version |
---|---|
Visual Studio 2019 | 16 |
Visual Studio 2017 | 15 |
Visual Studio 2015 | 14 |
Visual Studio 2013 | 13 |
Building SuperTuxKart on Windows (from PowerShell/Command line)
-
Download and install Visual Studio from here: Visual Studio - Download, the free Visual Studio Community edition works fine.
-
Download a source package from either SuperTuxKart on GitHub or SuperTuxKart.net - Source Control NOTE: the
stk-code
andstk-assets
directories must be in the same directory,stk-assets
is not needed if you download the full source tarball(SuperTuxKart-version-src.tar.xz)
. -
Download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies latest preview release and unpack the archive into the
stk-code
directory. Downloadi686
if you use Win32 generator of MSVC,x86_64
for x64 andaarch64
for ARM64. -
Download CMake from here: CMake - download page; and install it. Navigate to the
stk-code
directory; and create an directory called "build":mkdir build cd build
-
Once inside the build directory; run CMake to start the compilation process:
cmake ..
-
Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
msbuild.exe SuperTuxKart.sln
SuperTuxKart can now be run as bin\Debug\supertuxkart.exe
or bin\Release\supertuxkart.exe
Building SuperTuxKart on macOS
Getting Started
Install the developer tools, either from the OS X Install DVD or from Apple's website.
If you have never built anything before, you have create /usr/local/include/
first:
sudo mkdir -p /usr/local/include/
The first link is required in order to find libcurl.
STK 0.10 or later (or latest git)
Install homebrew Install all of the dependencies using homebrew:
cd /path/to/stk-code
brew bundle
Build STK
mkdir cmake_build
cd cmake_build
CMAKE_PREFIX_PATH=/usr/local/opt/freetype/:/usr/local/opt/curl/:/usr/local/opt/libogg/:/usr/local/opt/libogg/:/usr/local/opt/libvorbis/ cmake .. -DFREETYPE_INCLUDE_DIRS=/usr/local/opt/freetype/include/freetype2/ -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include/ -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DFREETYPE_LIBRARY=/usr/local/opt/freetype/lib/libfreetype.dylib -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl/
make
(Optional) packaging for distribution
By default, the executable that is produced is not ready for distribution. Install https://github.com/auriamg/macdylibbundler and run:
dylibbundler -od -b -x ./bin/SuperTuxKart.app/Contents/MacOS/supertuxkart -d ./bin/SuperTuxKart.app/Contents/libs/ -p @executable_path/../libs/
Afterwards, copy the contents of stk-assets
into /SuperTuxKart.app/Contents/Resources/data
.
STK 0.9.3 or earlier
Download pre-built dependencies from here and put the frameworks in [hard disk root]/Library/Frameworks
Building with clang:
cd /path/to/stk-code
mkdir cmake_build
cd cmake_build
cmake ..
make
Building with GCC:
cd /path/to/stk-code
mkdir cmake_build
cd cmake_build
cmake .. -DCMAKE_CXX_COMPILER=/usr/bin/g++ -DCMAKE_C_COMPILER=/usr/bin/gcc
make
Building on 10.10 with 10.9 compatibility:
cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
Xcode
Place an additional copy of the dependencies into Users/<YOUR_USERNAME>/Library/Frameworks
.
Then cd to your cloned stk-code directory and execute the following commands:
mkdir xcode_build && cd xcode_build
cmake .. -GXcode
Use Finder to navigate to your stk-code/xcode_build folder and open the newly generated Xcode project (SuperTuxKart.xcodeproj
).
You can then build the project in Xcode using Product -> Build
Note: Xcode is much less well tested than makefiles, so there may be issues when trying to use Xcode.