stk-code_catmod/data/gfx
vincentlj 105761151d GPUParticles: Another snow tweak
Slightly more particles, constrained rotation direction, lower speed (vector and rotation)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14976 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 01:32:17 +00:00
..
black_smoke.xml Fix ticket #355, and while we're at it improve the texturing of Northern Resort 2011-12-04 18:42:20 +00:00
explosion_bomb.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion_cake.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion.xml Convert explosion from hardcoded particle system to our current XML system 2013-06-24 18:40:30 +00:00
fire.xml Demonstrating the new particles : fire effect in crecent crossing 2011-02-03 03:02:50 +00:00
jump_explosion.xml The xml file for the effect when the kart jumps 2013-06-27 00:57:56 +00:00
nitro-smoke.xml The particle effect 2013-06-23 20:41:28 +00:00
nitro.xml Better nitro effect. Thanks to Auria for the new particle feature 2013-06-24 19:04:50 +00:00
rain-ground.xml Add particle system for drops hitting the ground (better in SVN for future). 2011-02-14 02:48:31 +00:00
rain.xml Add XML for heavy rain effect, see comments at top. 2011-02-10 23:51:21 +00:00
skid1.xml Tweaked skidding particles by Deve 2013-04-12 21:24:21 +00:00
skid2.xml A better effect for the second skid 2013-06-23 01:39:36 +00:00
smoke_brown.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_red.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_short_burst.xml Work on end cutscene. Code to start particles based on a condition 2012-08-23 01:52:55 +00:00
smoke_yellow.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
snow.xml GPUParticles: Another snow tweak 2014-01-09 01:32:17 +00:00
sparks.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00
splash.xml Make sure the water splash particles decay 2012-04-28 21:07:51 +00:00
swampDriving.xml Add a new particle effect. Maybe usefull for another track :) 2012-10-18 23:02:16 +00:00
waterfall.xml Move waterfall particles in common, so that the absolute path in sandtrack can be fixed 2012-11-22 02:21:49 +00:00
zipper_fire.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00