stk-code_catmod/src/network
hikerstk 9896c7ae3b Fixed usage of usleep and round for visual studio.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13561 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-25 12:02:18 +00:00
..
protocols addded a List UserConfigParam and a StringListUserConfigParam that contains a list of STUN servers (to avoid hard-coding the STUN server domain name.) 2013-08-24 16:47:56 +00:00
client_network_manager.cpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
client_network_manager.hpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
event.cpp lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode 2013-08-01 19:49:57 +00:00
event.hpp lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode 2013-08-01 19:49:57 +00:00
game_setup.cpp fillig the GameEventsProtocol with events that concern powerup collect 2013-08-06 19:10:33 +00:00
game_setup.hpp fillig the GameEventsProtocol with events that concern powerup collect 2013-08-06 19:10:33 +00:00
http_functions.cpp Undoing last commit which was not what I wanted after all. 2013-07-30 22:05:06 +00:00
http_functions.hpp Undoing last commit which was not what I wanted after all. 2013-07-30 22:05:06 +00:00
network_interface.cpp Undoing last commit which was not what I wanted after all. 2013-07-30 22:05:06 +00:00
network_interface.hpp Undoing last commit which was not what I wanted after all. 2013-07-30 22:05:06 +00:00
network_manager.cpp lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode 2013-08-01 19:49:57 +00:00
network_manager.hpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
network_string.cpp Undoing last commit which was not what I wanted after all. 2013-07-30 22:05:06 +00:00
network_string.hpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
network_world.cpp forgottent commit on former computer 2013-08-21 13:54:50 +00:00
network_world.hpp forgottent commit on former computer 2013-08-21 13:54:50 +00:00
protocol_manager.cpp Fixed usage of usleep and round for visual studio. 2013-08-25 12:02:18 +00:00
protocol_manager.hpp lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode 2013-08-01 19:49:57 +00:00
protocol.cpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
protocol.hpp lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode 2013-08-01 19:49:57 +00:00
remote_kart_info.hpp merge with trunk 2013-08-15 00:20:28 +00:00
server_network_manager.cpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
server_network_manager.hpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
singleton.hpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
stk_host.cpp Fixed usage of usleep and round for visual studio. 2013-08-25 12:02:18 +00:00
stk_host.hpp lan works now automatically. needs a fix for windows 2013-08-09 18:21:14 +00:00
stk_peer.cpp merging hilnius's branch 2013-07-31 18:03:11 +00:00
stk_peer.hpp game no longer crashes at the end of the race, the end of race sequence seems ok for 1 player at least 2013-08-21 19:04:46 +00:00
types.cpp lan works now automatically. needs a fix for windows 2013-08-09 18:21:14 +00:00
types.hpp lan works now automatically. needs a fix for windows 2013-08-09 18:21:14 +00:00