.. |
protocols
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addded a List UserConfigParam and a StringListUserConfigParam that contains a list of STUN servers (to avoid hard-coding the STUN server domain name.)
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2013-08-24 16:47:56 +00:00 |
client_network_manager.cpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
client_network_manager.hpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
event.cpp
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lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode
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2013-08-01 19:49:57 +00:00 |
event.hpp
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lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode
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2013-08-01 19:49:57 +00:00 |
game_setup.cpp
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fillig the GameEventsProtocol with events that concern powerup collect
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2013-08-06 19:10:33 +00:00 |
game_setup.hpp
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fillig the GameEventsProtocol with events that concern powerup collect
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2013-08-06 19:10:33 +00:00 |
http_functions.cpp
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Undoing last commit which was not what I wanted after all.
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2013-07-30 22:05:06 +00:00 |
http_functions.hpp
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Undoing last commit which was not what I wanted after all.
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2013-07-30 22:05:06 +00:00 |
network_interface.cpp
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Undoing last commit which was not what I wanted after all.
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2013-07-30 22:05:06 +00:00 |
network_interface.hpp
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Undoing last commit which was not what I wanted after all.
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2013-07-30 22:05:06 +00:00 |
network_manager.cpp
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lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode
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2013-08-01 19:49:57 +00:00 |
network_manager.hpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
network_string.cpp
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Undoing last commit which was not what I wanted after all.
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2013-07-30 22:05:06 +00:00 |
network_string.hpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
network_world.cpp
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forgottent commit on former computer
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2013-08-21 13:54:50 +00:00 |
network_world.hpp
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forgottent commit on former computer
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2013-08-21 13:54:50 +00:00 |
protocol_manager.cpp
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Fixed usage of usleep and round for visual studio.
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2013-08-25 12:02:18 +00:00 |
protocol_manager.hpp
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lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode
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2013-08-01 19:49:57 +00:00 |
protocol.cpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
protocol.hpp
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lot of code refactoring, now protocols can choose whether they receive network messages (and more generally events) in a synchronous mode (along with the main loop) or in an asynchronous mode
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2013-08-01 19:49:57 +00:00 |
remote_kart_info.hpp
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merge with trunk
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2013-08-15 00:20:28 +00:00 |
server_network_manager.cpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
server_network_manager.hpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
singleton.hpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
stk_host.cpp
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Fixed usage of usleep and round for visual studio.
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2013-08-25 12:02:18 +00:00 |
stk_host.hpp
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lan works now automatically. needs a fix for windows
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2013-08-09 18:21:14 +00:00 |
stk_peer.cpp
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merging hilnius's branch
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2013-07-31 18:03:11 +00:00 |
stk_peer.hpp
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game no longer crashes at the end of the race, the end of race sequence seems ok for 1 player at least
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2013-08-21 19:04:46 +00:00 |
types.cpp
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lan works now automatically. needs a fix for windows
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2013-08-09 18:21:14 +00:00 |
types.hpp
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lan works now automatically. needs a fix for windows
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2013-08-09 18:21:14 +00:00 |