65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2012-2015 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_RACE_GUI_HPP
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#define HEADER_RACE_GUI_HPP
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#include <string>
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#include <vector>
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#include <irrString.h>
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using namespace irr;
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#include "states_screens/race_gui_base.hpp"
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#include "utils/cpp2011.hpp"
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class AbstractKart;
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class InputMap;
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class Material;
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class RaceSetup;
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/**
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* \brief Handles the overlay for cutscenes
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* \ingroup states_screens
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*/
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class CutsceneGUI : public RaceGUIBase
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{
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private:
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float m_fade_level;
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core::stringw m_subtitle;
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public:
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CutsceneGUI();
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~CutsceneGUI();
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void setFadeLevel(float level) { m_fade_level = level; }
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void setSubtitle(const core::stringw& subtitle) { m_subtitle = subtitle; }
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virtual void renderGlobal(float dt) OVERRIDE;
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virtual void renderPlayerView(const Camera *camera, float dt) OVERRIDE {}
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virtual const core::dimension2du getMiniMapSize() const OVERRIDE
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{
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return core::dimension2du(1,1);
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}
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}; // RaceGUI
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#endif
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