// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2012-2015 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_RACE_GUI_HPP #define HEADER_RACE_GUI_HPP #include #include #include using namespace irr; #include "states_screens/race_gui_base.hpp" #include "utils/cpp2011.hpp" class AbstractKart; class InputMap; class Material; class RaceSetup; /** * \brief Handles the overlay for cutscenes * \ingroup states_screens */ class CutsceneGUI : public RaceGUIBase { private: float m_fade_level; core::stringw m_subtitle; public: CutsceneGUI(); ~CutsceneGUI(); void setFadeLevel(float level) { m_fade_level = level; } void setSubtitle(const core::stringw& subtitle) { m_subtitle = subtitle; } virtual void renderGlobal(float dt) OVERRIDE; virtual void renderPlayerView(const Camera *camera, float dt) OVERRIDE {} virtual const core::dimension2du getMiniMapSize() const OVERRIDE { return core::dimension2du(1,1); } }; // RaceGUI #endif