stk-code_catmod/data/shaders/ge_shaders/2d_render.vert
2022-03-18 16:24:33 +08:00

17 lines
433 B
GLSL

layout(location = 0) in vec2 v_position;
layout(location = 1) in vec4 v_color;
layout(location = 2) in vec2 v_uv;
layout(location = 3) in int v_sampler_index;
layout(location = 0) out vec4 f_color;
layout(location = 1) out vec2 f_uv;
layout(location = 2) flat out int f_sampler_index;
void main()
{
gl_Position = vec4(v_position, 0.0, 1.0);
f_color = v_color.zyxw;
f_uv = v_uv;
f_sampler_index = v_sampler_index;
}