17 lines
433 B
GLSL
17 lines
433 B
GLSL
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layout(location = 0) in vec2 v_position;
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layout(location = 1) in vec4 v_color;
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layout(location = 2) in vec2 v_uv;
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layout(location = 3) in int v_sampler_index;
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layout(location = 0) out vec4 f_color;
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layout(location = 1) out vec2 f_uv;
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layout(location = 2) flat out int f_sampler_index;
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void main()
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{
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gl_Position = vec4(v_position, 0.0, 1.0);
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f_color = v_color.zyxw;
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f_uv = v_uv;
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f_sampler_index = v_sampler_index;
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}
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