stk-code_catmod/data/shaders/slicedscreenquad.vert
2014-05-28 07:47:06 +02:00

25 lines
344 B
GLSL

in vec2 Position;
in vec2 Texcoord;
#ifndef VSLayer
out int layer;
out vec2 uv_in;
#else
out vec2 uv;
flat out int slice;
#endif
void main() {
#ifdef VSLayer
gl_Layer = gl_InstanceID;
uv = Texcoord;
slice = gl_InstanceID;
#else
layer = gl_InstanceID;
uv_in = Texcoord;
#endif
gl_Position = vec4(Position, 0., 1.);
}