25 lines
344 B
GLSL
25 lines
344 B
GLSL
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in vec2 Position;
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in vec2 Texcoord;
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#ifndef VSLayer
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out int layer;
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out vec2 uv_in;
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#else
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out vec2 uv;
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flat out int slice;
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#endif
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void main() {
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#ifdef VSLayer
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gl_Layer = gl_InstanceID;
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uv = Texcoord;
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slice = gl_InstanceID;
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#else
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layer = gl_InstanceID;
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uv_in = Texcoord;
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#endif
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gl_Position = vec4(Position, 0., 1.);
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}
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