stk-code_catmod/data/shaders/movingtexture.vert
2014-02-20 00:01:02 +01:00

17 lines
339 B
GLSL

#version 330
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TextureMatrix;
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
out vec2 uv;
out vec2 uv_bis;
void main(void)
{
uv = (TextureMatrix * vec4(Texcoord, 1., 1.)).xy;
uv_bis = SecondTexcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}