.. |
billboard.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
billboard.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
bloom.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
bloomblend.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
bloompower.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
bubble.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
bubble.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
caustics.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
check.sh
|
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
|
2013-12-09 13:11:09 +00:00 |
collapse.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
color_levels.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
coloredquad.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
coloredquad.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
colorize_ref.frag
|
Explicitly define fragment exported values.
|
2014-01-19 19:31:00 +01:00 |
colorize.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
colortexturedquad.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
colortexturedquad.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
detailledobject_pass2.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
displace.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
displace.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
farplane.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
flipparticle.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
fog.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
gaussian3h.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
gaussian3v.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
gaussian6h.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
gaussian6v.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
glow.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
godfade.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
godray.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
grass_pass1.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
grass_pass2.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
mipviz.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
mlaa_blend2.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
mlaa_color1.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
MLAA_COPYING
|
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
|
2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
mlaa_offset.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
motion_blur.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
motion_blur.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
movingtexture.frag
|
STKMesh: Support for (non ref) moving texture
|
2014-02-20 00:01:02 +01:00 |
movingtexture.vert
|
STKMesh: Support for (non ref) moving texture
|
2014-02-20 00:01:02 +01:00 |
multiply.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
normalmap.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
normalmap.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
object_pass1.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
object_pass1.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
object_pass2.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
object_pass2.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
object_unlit.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectpass_ref.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectpass_rimlit.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectpass_rimlit.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectpass_spheremap.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectref_pass1.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectref_pass1.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
objectref_pass2.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
particle.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
particle.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
particlesimheightmap.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
pass.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
pass.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
penumbrah.frag
|
Shaders: Declare penumbraH/V and shadowgen
|
2014-02-12 23:32:18 +01:00 |
penumbrav.frag
|
Shaders: Declare penumbraH/V and shadowgen
|
2014-02-12 23:32:18 +01:00 |
pointemitter.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
pointlight.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
ppdisplace.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
rain.frag
|
Add compatibility keyword on and remove some unused shaders
|
2014-02-17 15:34:57 +01:00 |
rain.vert
|
Add compatibility keyword on and remove some unused shaders
|
2014-02-17 15:34:57 +01:00 |
rainsim.vert
|
Add compatibility keyword on and remove some unused shaders
|
2014-02-17 15:34:57 +01:00 |
screenquad.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadow.geom
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadow.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowgen.frag
|
Shaders: Declare penumbraH/V and shadowgen
|
2014-02-12 23:32:18 +01:00 |
shadowimportance.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowimportance.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowpass.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowpass.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowwarph.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
shadowwarpv.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
skinning.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
skybox.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
skybox.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
splatting.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
splatting.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
ssao.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
sunlight.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
sunlightshadow.frag
|
Correction of a syntax error
|
2014-02-17 22:36:00 +01:00 |
texturedquad.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
texturedquad.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
transparent.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
transparent.vert
|
STKMesh: Transparent texture can move now.
|
2014-02-20 18:31:00 +01:00 |
transparentfog.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
untextured_object.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
untextured_object.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
water.frag
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
water.vert
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
white.frag
|
Shadow: Use Geometry Shader for better perfs.
|
2014-02-11 21:07:44 +01:00 |