182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_FEATURE_UNLOCKED_HPP
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#define HEADER_FEATURE_UNLOCKED_HPP
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#include "graphics/irr_driver.hpp"
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#include "guiengine/screen.hpp"
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#include "race/race_manager.hpp"
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#include "utils/ptr_vector.hpp"
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#include <memory>
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namespace irr {
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namespace scene { class ISceneNode; class ICameraSceneNode;
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class ILightSceneNode; }
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}
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namespace SP
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{
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class SPTexture;
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}
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class KartModel;
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class KartProperties;
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class ChallengeData;
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/**
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* \brief Screen shown when a feature has been unlocked
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* \ingroup states_screens
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*/
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class FeatureUnlockedCutScene : public GUIEngine::CutsceneScreen,
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public GUIEngine::ScreenSingleton<FeatureUnlockedCutScene>
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{
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friend class GUIEngine::ScreenSingleton<FeatureUnlockedCutScene>;
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FeatureUnlockedCutScene();
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/** Whichever of these is non-null decides what comes out of the chest */
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struct UnlockedThing
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{
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/** Will be non-null if this unlocked thing is a kart */
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const KartProperties* m_unlocked_kart;
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std::string m_unlock_model;
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/** Will be non-empty if this unlocked thing is one or many pictures */
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std::vector<irr::video::ITexture*> m_pictures;
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std::vector<std::shared_ptr<SP::SPTexture> > m_sp_pictures;
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/** Will be set if this unlocked thing is a picture */
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float m_w, m_h;
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/** used for slideshows */
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int m_curr_image;
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/** Contains whatever is in the chest */
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scene::ISceneNode* m_root_gift_node;
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scene::ISceneNode* m_side_1;
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scene::ISceneNode* m_side_2;
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float m_scale;
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irr::core::stringw m_unlock_message;
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UnlockedThing(const std::string &model, const irr::core::stringw &msg);
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UnlockedThing(const KartProperties* kart, const irr::core::stringw &msg);
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/**
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* Creates a 'picture' reward.
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* \param pict the picture to display as reward.
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* \param w width of the picture to display
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* \param y height of the picture to display
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*/
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UnlockedThing(irr::video::ITexture* pict, float w, float h,
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const irr::core::stringw &msg);
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/**
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* Creates a 'picture slideshow' reward.
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* \param picts the pictures to display as reward.
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* \param w width of the pictures to display
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* \param y height of the pictures to display
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*/
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UnlockedThing(std::vector<irr::video::ITexture*> picts, float w, float h,
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const irr::core::stringw &msg);
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~UnlockedThing();
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};
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/** The list of all unlocked things. */
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PtrVector<UnlockedThing, HOLD> m_unlocked_stuff;
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/** To store the copy of the KartModel for each unlocked kart. */
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PtrVector<KartModel> m_all_kart_models;
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/** Global evolution of time */
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float m_global_time;
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/** Key position from origin (where the chest is) */
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float m_key_pos;
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/** Angle of the key (from 0 to 1, simply traces progression) */
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float m_key_angle;
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void continueButtonPressed();
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public:
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virtual void onCutsceneEnd() OVERRIDE;
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/** \brief implement optional callback from parent class GUIEngine::Screen */
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void onUpdate(float dt) OVERRIDE;
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void loadedFromFile() OVERRIDE;
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/** \brief implement callback from parent class GUIEngine::Screen */
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void init() OVERRIDE;
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/** \brief implement callback from parent class GUIEngine::Screen */
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void tearDown() OVERRIDE;
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void eventCallback(GUIEngine::Widget* widget, const std::string& name,
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const int playerID) OVERRIDE;
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void findWhatWasUnlocked(RaceManager::Difficulty difficulty,
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std::vector<const ChallengeData*>& unlocked);
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/** Call before showing up the screen to make a kart come out of the chest.
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* 'addUnlockedThings' will invoke this, so you generally don't need to
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* call this directly. */
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void addUnlockedKart(const KartProperties* unlocked_kart);
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/** Call before showing up the screen to make a picture come out of the
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* chest 'addUnlockedThings' will invoke this, so you generally don't
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* need to call this directly. */
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void addUnlockedPicture(irr::video::ITexture* picture, float w, float h,
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const irr::core::stringw &msg);
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/** Call before showing up the screen to make a picture slideshow come out
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* of the chest 'addUnlockedThings' will invoke this, so you generally
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* don't need to call this directly. */
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void addUnlockedPictures(std::vector<irr::video::ITexture*> pictures,
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float w, float h, irr::core::stringw msg);
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void addUnlockedTrack(const Track* track);
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void addUnlockedGP(const GrandPrixData* gp);
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/** Call before showing up the screen to make whatever the passed challenges unlocked
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* come out of the chest */
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// unused for now... maybe this could could useful later?
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/*
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void addUnlockedThings(const std::vector<const ChallengeData*> unlocked);
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*/
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void addTrophy(RaceManager::Difficulty difficulty, bool is_grandprix);
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/** override from base class to handle escape press */
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virtual bool onEscapePressed() OVERRIDE;
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virtual MusicInformation* getInGameMenuMusic() const OVERRIDE;
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};
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#endif
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