Commit Graph

44 Commits

Author SHA1 Message Date
hiker
5a74ed92e6 Fixed compiler warnings, and many coding style issues. 2018-06-20 08:22:23 +10:00
Alayan-stk-2
aee9e7ffa1 Unlock cutscene improvements (#3298)
* Don't display unlocked features out of screen when there are 4 to 6-7

And more regular spacing between them

* Remove outdated workaround

* Store the previous number of story mode point

* Allow to get the previous points from player profile

* Fix points estimation for finding unlocked tracks

- Updated to reflect that the player's points are now updated before this function
- Use the real previous number of points rather than trying to estimate the point change (otherwise, the points computation method would have to be duplicated here to not have a bug with GPs who give more points than single race challenges).
2018-06-12 20:36:33 -04:00
Alayan-stk-2
6a25384ed9 SuperTux in Story Mode (and other improvements) (#3207)
* Add SuperTux difficulty & update number of karts

Also make the expert challenge slightly easier to match more the difficulty of other challenges.

* Add SuperTux difficulty & update number of karts & points required

Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.

* Add SuperTux difficulty & update number of karts & points required

Also change the lap count to 4 as it is a very short track (sub 30s)

* Add SuperTux difficulty

Also tweak the expert challenge to have a more appropriate difficulty

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also correct the requirement position, since this is not a FTL race anymore.

* Add SuperTux difficulty & update number of karts & points required

Also slight balancing improvements for the usual difficulties.

* Add SuperTux difficulty & update number of karts & points required

Also adds a position requirement in expert

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4.

* Add SuperTux difficulty & update number of karts & points required

Also add a position requirement to expert and intermediate.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Rename islandtrack.challenge to gran_paradiso.challenge

* Rename challenge file

* Add SuperTux difficulty & update number of karts & points required

Also makes the time limit in expert less easy and tweak position requirement.

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required 

Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add new unlock challenges, for difficulty and karts

* Add a lap to oliver's math class

* Replace Northern Resort by Volcano Island

* Replace Volcano Island by Candela City

Candela City was in no (official) GP before this.

Also sets Green Valley to 3 laps.

* Add Northern Resort and remove Fort Magma

In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.

Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.

* Temporary cup for SuperTux challenges

Recolored version of the gold cup

* Update challenge selection UI for the SuperTux challenges

* GUI used before SuperTux difficulty unlocking

This is the old select_challenge.stkgui

* Swap the two sara

* Replace Kiki by another kart to unlock on Benau's demand

* Update for improved Story Mode

* Update for improved Story Mode

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Update for SuperTux ; also adds the ability to unlock a challenge by points

* Update for unlocking by points

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Minor changes to function calls

* Update for SuperTux challenges

* Add support for SuperTux challenges

* Update for Story Mode GP changes

* Allows to display the correct number of points for GP challenges

* Set the unlock of the 1st bonus kart to correct non-test value

* Add support for SuperTux challenges

Including a bigger challenge selection diaolg

* Add default value

* Icon to indicate that there is an unlockable

The number of points needed to unlock it are displayed next to it.

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Function for unlock by points UI

* Add default for unlock list node and use requirements node for all

* Make unlockByPoints simpler and more flexible

Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility

* Update unlockByPoints declaration

* Adds support for next unlockable UI

* Improve call of unlockByPoints

Also calculations for displaying in the UI how many point the next unlockable by points requires.

* Add icon for next unlockable

* Displays icon/number to make the player aware of the next unlockable

Also displays the number below the icon rather than on the side, for more clarity.

* Changes to display karts in the unlock scene

* Update unlock functions declarations

* New function to clarify code and more logical recently unlocked list management

In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.

* Declaration for unlockFeatureByList

* Display newly unlocked karts

* Display newly unlocked karts

* Clear the list of recently unlocked features at the end

* Update testing code

* Update unlocks finding function call

* Improve UI scaling

* Fixes indentation

* Update the number of points before checking for unlock by points

* Add const to declarations

* Remove const_cast

* Remove a const_cast

There are other const_cast in the menu debug items (but they are unrelated to this PR)

* Fix menu being bolder
2018-04-29 18:27:03 -04:00
Benau
294f0d79d1 Port feature unlocked to use SP 2018-01-05 01:06:58 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
hiker
8d07d26c25 Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
Marianne Gagnon
6a4e46af5c Fix more issues on feature unlocked screen 2014-06-17 18:13:40 -04:00
hiker
48b9016384 Fixed compiler warnings. 2014-06-05 17:07:54 +10:00
Marianne Gagnon
6982a3de59 Work on porting feature unlocked screen to new cutscene system 2014-06-03 18:48:37 -04:00
hiker
5474b5528f Removed unnecessary parameter from onUpdate calls. 2014-01-22 07:43:17 +11:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00
hikerstk
c5b8732087 Probably biggest commit (in terms of number of files) ever -
updated the (c) line of all files to -2013, added missing (c), 
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
curaga
57c3cbae3e Space cleanup pass on the headers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12817 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 19:47:39 +00:00
auria
9c59842db9 Show what was unlocked
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12092 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-27 00:41:38 +00:00
auria
839ee99c5e Add back the ability to show unlocked tracks and GPs (not yet used)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12091 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-26 23:51:10 +00:00
auria
8111440317 Make ipo animations always enabled. + start of work to have music on the challenge completed screen but doesn't appear to work yet
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11801 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-28 22:54:40 +00:00
auria
dd487346aa Introduce (in a totally optional way) the C++2011 feature to explicitely mark overrides. This bit us quite a few times in the past, so if we start using this more then those with GCC 4.7 will at least catch the errors when they happen :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11231 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-05-14 00:04:26 +00:00
auria
2d926bbfcd massive update : more work to support several challenge difficulties; remove a huge lot of code that is no more needed thanks to the new points system; start work on the challenge-solved cutscene
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10848 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-15 01:58:24 +00:00
hikerstk
351f766ca4 Made KArtProperties member of STKConfig a pointer,
which removes the dependency of kart_properties.hpp
from stk_config.hpp, hopefully reducing the compile
time when kart_properties.hpp is changed. Had to
add many missing includes all over the place as a
result :)


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-16 05:59:51 +00:00
auria
92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
hikerstk
7b09afcb24 Added version number to challenges (I replaced all Challenge
declarations with ChallengeData - I don't see a good
reason to keep both classes).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-04 10:53:58 +00:00
hikerstk
4d8b8e5dea Renamed ptr_vector to PtrVector so that is follows
our naming convention, also changed contentsVector
to m_contents_vector, and removed unused add method
(which is using an iterator, which would not work
when using aligned_arrays on windows anyway).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-03 22:20:53 +00:00
auria
03c6245e21 Added more copyright statements
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7032 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-15 22:59:55 +00:00
auria
bcb3e7243a Fixed more leaks
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6971 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-12 02:36:22 +00:00
hikerstk
7f3f598193 Fixed crashes in grand_prix lose, win, feature animation etc.
KartModel instances come now in two different types:
master instances which are part of KartProperties and
should never call attachModel (or have wheels attached),
and copies of the master instances (which are used by karts
and other classes when the kart is actually displayed.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5954 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-10 13:30:31 +00:00
hikerstk
69144f8274 Fixed crash in new KartModel handling in unlocked features.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5949 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-09 12:26:36 +00:00
auria
b1f7012cbd Moved layout code out of Widget and Screen classes; not only is it cleaner this way, it also paves the way for eventually making Dialog classes also use the XML layout code
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-08-15 20:24:51 +00:00
hikerstk
856d59fc76 1) Worked around bug of 'continue' text not being shown when a kart is unlocked.
2) Minor style cleanup.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5727 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-08-06 13:59:03 +00:00
auria
1bdc320742 Fixed karts selection screen messed up after a resolution switch; added some refactor to allow easier fixing of such problems in the future. Documented many more methods along the way.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5333 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-05-01 19:16:38 +00:00
auria
1a9b1466bb removed many includes in headers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-26 14:41:23 +00:00
auria
c3fe0cb910 More work to enhance Doxygen output
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5250 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:48:56 +00:00
auria
4c755d02c0 Added support in feature unlocked chest for unlocked GPs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5231 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-21 19:19:42 +00:00
auria
38b0cfaa2a The chest scene is now shown for challenges that require beating a GP too
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4958 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-08 17:04:05 +00:00
auria
bdd985c88a Can now unlock game modes too. Centralized a couple mode-related stuff to make code cleaner with new changes. Made challenges more robust, fixes a couple crashes that could happen because errors went undetected
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4929 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-05 01:28:23 +00:00
auria
8d2d755490 Solving a challenge will now actually show the features you unlocked. Adapted the feature unlocked screen to be able to show many unlocked features at once. Show unlocked text in feature screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4896 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-02 01:25:29 +00:00
auria
90b95f6944 Fixed what happens when pressing escape on feature unlocked screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4894 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-01 23:40:20 +00:00
auria
9ab332b452 Added new chest animation by MiniBjorn
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-01 21:02:30 +00:00
auria
a2357958f9 Now something comes out of the feature unlocked chest
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4248 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-06 01:30:39 +00:00
auria
b1f540e062 Improved support for multiplayer kart selection
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4156 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-28 23:04:38 +00:00
auria
10e039ba7e Removed the CutScene adapter, the new event handling for Screen does not require that kind of thing anymore to combine 2D and 3D, and to use animations
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-13 19:14:17 +00:00
auria
1292e2a37f Yay for another mammoth commitsvn rm src/states_screens/options_screen.hpp Major cleanup in screens event handling, so that I can look at my code without being ashamed ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4077 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-04 23:59:05 +00:00
auria
0166b4365b Started implementing 'feature unlocked' cutscene
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4076 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-04 20:20:41 +00:00
auria
6f123202ce Cutscene example now works
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4075 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-04 19:39:17 +00:00
auria
8b466a6b39 Working towards support for 'cutscenes' (nothing fancy, just a small animation when you finish a challenge, etc.). Navigation is there, though display is all messed up and I still need to figure out why. The network button in main menu is currently (and temporarily) used to test this
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4073 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-04 01:16:00 +00:00