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bloom.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloomblend.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bloompower.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
bubble.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
caustics.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
color_levels.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
colorize_ref.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
colorize.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
displace.frag
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Increase the max distance of the displacement effect
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2013-12-26 01:01:12 +00:00 |
displace.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
farplane.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
flip.frag
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Restore flip shader and put the color correction in a dedicated shader
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2013-12-04 14:24:02 +00:00 |
fog.frag
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Merge normals and depth RTT into a single one
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2013-12-23 16:59:55 +00:00 |
gaussian3h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian3v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6h.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
gaussian6v.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
glow.frag
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Reduce intensity of glowing objects like giftboxes
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2013-12-11 01:16:40 +00:00 |
godfade.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
godray.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
grass.frag
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Light: Export the correct value for specmap in grass/splatting shaders
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2013-12-25 20:48:27 +00:00 |
grass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
gum_shield.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
gum_shield.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
lightbeam.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightbeam.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
lightblend.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
mipviz.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_blend2.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_color1.frag
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Apply patch to fix OSX compilation
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2013-12-01 16:51:08 +00:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_offset.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
motion_blur.vert
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
multiply.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
normalmap.frag
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Fix unexported FragData
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2013-12-26 18:28:35 +00:00 |
normalmap.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
objectpass_ref.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass_rimlit.frag
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Allow kart to use specular map
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2013-12-27 02:06:08 +00:00 |
objectpass_rimlit.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
objectpass_spheremap.frag
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Fix unexported FragData
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2013-12-26 18:28:35 +00:00 |
objectpass.frag
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Light: Support for specularmap
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2013-12-25 20:19:18 +00:00 |
objectpass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
particle.frag
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GPUParticles: Use quad instead of POINT_SPRITE
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2013-12-31 20:39:00 +00:00 |
particle.vert
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GPUParticle: Implement size parameter.
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2014-01-01 01:11:44 +00:00 |
pass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pass.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
penumbrah.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
penumbrav.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
pointemitter.vert
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GPUParticle: Implement size parameter.
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2014-01-01 01:11:44 +00:00 |
pointlight.frag
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Lights: Make possible for gpu drivers to unroll loop.
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2013-12-29 18:37:45 +00:00 |
ppdisplace.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
rain.frag
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rain.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rainsim.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
shadowgen.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowimportance.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowpass.vert
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarph.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
shadowwarpv.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
skinning.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
snow.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
snow.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
spheremap.frag
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Add copyright header to each shader
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2013-11-06 23:17:18 +00:00 |
spheremap.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
splatting.frag
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Light: Export the correct value for specmap in grass/splatting shaders
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2013-12-25 20:48:27 +00:00 |
splatting.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
ssao.frag
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A little change to make the SSAO better (IMHO) other opinions are welcome)
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2013-12-26 02:55:10 +00:00 |
sunlight.frag
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Separate Diffuse and Specular components
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2013-12-24 20:51:53 +00:00 |
sunlightshadow.frag
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A new bias (it works better with harvest
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2013-12-01 17:47:30 +00:00 |
water.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
water.vert
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Animated texture corrected. Thanks to vlj :)
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2013-12-19 23:58:26 +00:00 |
white.frag
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |