stk-code_catmod/data/shaders/shadow.vert
2014-04-02 00:09:49 +02:00

13 lines
169 B
GLSL

uniform mat4 ModelMatrix;
in vec3 Position;
in vec2 Texcoord;
out vec2 tc;
void main(void)
{
tc = Texcoord;
gl_Position = ModelMatrix * vec4(Position, 1.);
}