stk-code_catmod/src/states_screens/options_screen_video.cpp
auria 8064063796 Offer limited kart animations mode in GFX choice
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7488 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-20 02:49:36 +00:00

370 lines
13 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/options_screen_video.hpp"
#include "audio/music_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "graphics/irr_driver.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widgets/button_widget.hpp"
#include "guiengine/widgets/check_box_widget.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/spinner_widget.hpp"
#include "guiengine/widget.hpp"
#include "io/file_manager.hpp"
#include "states_screens/options_screen_audio.hpp"
#include "states_screens/options_screen_input.hpp"
#include "states_screens/options_screen_players.hpp"
#include "states_screens/state_manager.hpp"
#include "utils/string_utils.hpp"
#include <iostream>
#include <sstream>
using namespace GUIEngine;
DEFINE_SCREEN_SINGLETON( OptionsScreenVideo );
// Look-up table for GFX levels
const bool GFX [] = {false, true, true, true, true};
const int GFX_ANIM_KARTS[] = {0, 0, 1, 2, 2 };
const bool GFX_WEATHER [] = {false, false, false, false, true};
const int GFX_LEVEL_AMOUNT = 5;
// -----------------------------------------------------------------------------
OptionsScreenVideo::OptionsScreenVideo() : Screen("options_video.stkgui")
{
m_inited = false;
} // OptionsScreenVideo
// -----------------------------------------------------------------------------
void OptionsScreenVideo::loadedFromFile()
{
m_inited = false;
GUIEngine::SpinnerWidget* skinSelector = this->getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
skinSelector->m_properties[PROP_WARP_AROUND] = "true";
m_skins.clear();
skinSelector->clearLabels();
std::set<std::string> skinFiles;
file_manager->listFiles(skinFiles /* out */, file_manager->getGUIDir() + "/skins",
true /* is full path */, true /* make full path */ );
for (std::set<std::string>::iterator it = skinFiles.begin(); it != skinFiles.end(); it++)
{
if ( (*it).find(".stkskin") != std::string::npos )
{
m_skins.push_back( *it );
}
}
if (m_skins.size() == 0)
{
std::cerr << "WARNING: could not find a single skin, make sure that "
"the data files are correctly installed\n";
skinSelector->setDeactivated();
return;
}
const int skinCount = m_skins.size();
for (int n=0; n<skinCount; n++)
{
const std::string skinFileName = StringUtils::getBasename(m_skins[n]);
const std::string skinName = StringUtils::removeExtension( skinFileName );
skinSelector->addLabel( core::stringw(skinName.c_str()) );
}
skinSelector->m_properties[GUIEngine::PROP_MIN_VALUE] = "0";
skinSelector->m_properties[GUIEngine::PROP_MAX_VALUE] = StringUtils::toString(skinCount-1);
} // loadedFromFile
// -----------------------------------------------------------------------------
void OptionsScreenVideo::init()
{
Screen::init();
RibbonWidget* ribbon = this->getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );
GUIEngine::SpinnerWidget* skinSelector = this->getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
GUIEngine::ButtonWidget* applyBtn = this->getWidget<GUIEngine::ButtonWidget>("apply_resolution");
assert( applyBtn != NULL );
GUIEngine::SpinnerWidget* gfx = this->getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx != NULL );
// ---- video modes
DynamicRibbonWidget* res = this->getWidget<DynamicRibbonWidget>("resolutions");
assert( res != NULL );
CheckBoxWidget* full = this->getWidget<CheckBoxWidget>("fullscreen");
assert( full != NULL );
full->setState( UserConfigParams::m_fullscreen );
// --- get resolution list from irrlicht the first time
if (!m_inited)
{
res->clearItems();
const std::vector<VideoMode>& modes = irr_driver->getVideoModes();
const int amount = modes.size();
bool found_config_res = false;
// for some odd reason, irrlicht sometimes fails to erport the good old standard resolutions
// those are always useful for windowed mode
bool found_800_600 = false;
bool found_1024_640 = false;
bool found_1024_768 = false;
for(int n=0; n<amount; n++)
{
const int w = modes[n].width;
const int h = modes[n].height;
const float ratio = (float)w / h;
if (w == UserConfigParams::m_width && h == UserConfigParams::m_height)
{
found_config_res = true;
}
else if (w == 800 && h == 600)
{
found_800_600 = true;
}
else if (w == 1024 && h == 640)
{
found_1024_640 = true;
}
else if (w == 1024 && h == 768)
{
found_1024_768 = true;
}
char name[32];
sprintf( name, "%ix%i", w, h );
#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)
if (ABOUT_EQUAL( ratio, (5.0f/4.0f) )) res->addItem(name, name, "/gui/screen54.png");
else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(name, name, "/gui/screen43.png");
else if (ABOUT_EQUAL( ratio, (16.0f/10.0f))) res->addItem(name, name, "/gui/screen1610.png");
else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(name, name, "/gui/screen53.png");
else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(name, name, "/gui/screen32.png");
else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(name, name, "/gui/screen169.png");
else res->addItem(name, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
} // next resolution
if (!found_config_res)
{
const int w = UserConfigParams::m_width;
const int h = UserConfigParams::m_height;
const float ratio = (float)w / h;
char name[32];
sprintf( name, "%ix%i", w, h );
#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)
if (ABOUT_EQUAL( ratio, (5.0f/4.0f) )) res->addItem(name, name, "/gui/screen54.png");
else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(name, name, "/gui/screen43.png");
else if (ABOUT_EQUAL( ratio, (16.0f/10.0f))) res->addItem(name, name, "/gui/screen1610.png");
else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(name, name, "/gui/screen53.png");
else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(name, name, "/gui/screen32.png");
else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(name, name, "/gui/screen169.png");
else res->addItem(name, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
}
if (!found_800_600)
{
res->addItem("800x600", "800x600", "/gui/screen43.png");
}
if (!found_1024_640)
{
res->addItem("1024x640", "1024x640", "/gui/screen1610.png");
}
if (!found_1024_768)
{
res->addItem("1024x768", "1024x768", "/gui/screen43.png");
}
} // end if not inited
res->updateItemDisplay();
// forbid changing resolution or animation settings from in-game
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
res->setDeactivated();
full->setDeactivated();
applyBtn->setDeactivated();
gfx->setDeactivated();
}
else
{
res->setActivated();
full->setActivated();
applyBtn->setActivated();
gfx->setActivated();
}
// ---- select current resolution every time
const std::vector<ItemDescription>& items = res->getItems();
const int amount = items.size();
char searching_for[32];
snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width, (int)UserConfigParams::m_height);
for (int n=0; n<amount; n++)
{
if (items[n].m_code_name == searching_for)
{
// that's the current one
res->setSelection(n, PLAYER_ID_GAME_MASTER, false);
break;
}
} // end for
// --- select the right skin in the spinner
bool currSkinFound = false;
const int skinCount = m_skins.size();
for (int n=0; n<skinCount; n++)
{
const std::string skinFileName = StringUtils::getBasename(m_skins[n]);
if (UserConfigParams::m_skin_file.c_str() == skinFileName)
{
skinSelector->setValue(n);
currSkinFound = true;
break;
}
}
if (!currSkinFound)
{
std::cerr << "WARNING: couldn't find current skin in the list of skins!!\n";
skinSelector->setValue(0);
GUIEngine::reloadSkin();
}
// --- set gfx settings values
for (int l=0; l<GFX_LEVEL_AMOUNT; l++)
{
if (UserConfigParams::m_show_steering_animations == GFX_ANIM_KARTS[l] &&
UserConfigParams::m_graphical_effects == GFX[l] &&
UserConfigParams::m_weather_effects == GFX_WEATHER[l])
{
gfx->setValue(l+1);
break;
}
}
} // init
// -----------------------------------------------------------------------------
void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "options_choice")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(OptionsScreenPlayers::getInstance());
else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
}
else if(name == "back")
{
StateManager::get()->escapePressed();
}
else if(name == "apply_resolution")
{
using namespace GUIEngine;
DynamicRibbonWidget* w1 = this->getWidget<DynamicRibbonWidget>("resolutions");
assert(w1 != NULL);
const std::string& res = w1->getSelectionIDString(PLAYER_ID_GAME_MASTER);
int w = -1, h = -1;
if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1)
{
std::cerr << "Failed to decode resolution : " << res.c_str() << std::endl;
return;
}
CheckBoxWidget* w2 = this->getWidget<CheckBoxWidget>("fullscreen");
assert(w2 != NULL);
irr_driver->changeResolution(w, h, w2->getState());
}
else if (name == "skinchoice")
{
GUIEngine::SpinnerWidget* skinSelector = this->getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
const core::stringw selectedSkin = skinSelector->getStringValue();
UserConfigParams::m_skin_file = core::stringc(selectedSkin.c_str()).c_str() + std::string(".stkskin");
GUIEngine::reloadSkin();
}
else if (name == "gfx_level")
{
GUIEngine::SpinnerWidget* gfx_level = this->getWidget<GUIEngine::SpinnerWidget>("gfx_level");
assert( gfx_level != NULL );
const int level = gfx_level->getValue();
UserConfigParams::m_show_steering_animations = GFX_ANIM_KARTS[level-1];
UserConfigParams::m_graphical_effects = GFX[level-1];
UserConfigParams::m_weather_effects = GFX_WEATHER[level-1];
}
} // eventCallback
// -----------------------------------------------------------------------------
void OptionsScreenVideo::tearDown()
{
Screen::tearDown();
// save changes when leaving screen
user_config->saveConfig();
} // tearDown
// -----------------------------------------------------------------------------
void OptionsScreenVideo::unloaded()
{
m_inited = false;
} // unloaded
// -----------------------------------------------------------------------------