// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "states_screens/options_screen_video.hpp" #include "audio/music_manager.hpp" #include "audio/sfx_manager.hpp" #include "audio/sfx_base.hpp" #include "graphics/irr_driver.hpp" #include "guiengine/screen.hpp" #include "guiengine/widgets/button_widget.hpp" #include "guiengine/widgets/check_box_widget.hpp" #include "guiengine/widgets/dynamic_ribbon_widget.hpp" #include "guiengine/widgets/spinner_widget.hpp" #include "guiengine/widget.hpp" #include "io/file_manager.hpp" #include "states_screens/options_screen_audio.hpp" #include "states_screens/options_screen_input.hpp" #include "states_screens/options_screen_players.hpp" #include "states_screens/state_manager.hpp" #include "utils/string_utils.hpp" #include #include using namespace GUIEngine; DEFINE_SCREEN_SINGLETON( OptionsScreenVideo ); // Look-up table for GFX levels const bool GFX [] = {false, true, true, true, true}; const int GFX_ANIM_KARTS[] = {0, 0, 1, 2, 2 }; const bool GFX_WEATHER [] = {false, false, false, false, true}; const int GFX_LEVEL_AMOUNT = 5; // ----------------------------------------------------------------------------- OptionsScreenVideo::OptionsScreenVideo() : Screen("options_video.stkgui") { m_inited = false; } // OptionsScreenVideo // ----------------------------------------------------------------------------- void OptionsScreenVideo::loadedFromFile() { m_inited = false; GUIEngine::SpinnerWidget* skinSelector = this->getWidget("skinchoice"); assert( skinSelector != NULL ); skinSelector->m_properties[PROP_WARP_AROUND] = "true"; m_skins.clear(); skinSelector->clearLabels(); std::set skinFiles; file_manager->listFiles(skinFiles /* out */, file_manager->getGUIDir() + "/skins", true /* is full path */, true /* make full path */ ); for (std::set::iterator it = skinFiles.begin(); it != skinFiles.end(); it++) { if ( (*it).find(".stkskin") != std::string::npos ) { m_skins.push_back( *it ); } } if (m_skins.size() == 0) { std::cerr << "WARNING: could not find a single skin, make sure that " "the data files are correctly installed\n"; skinSelector->setDeactivated(); return; } const int skinCount = m_skins.size(); for (int n=0; naddLabel( core::stringw(skinName.c_str()) ); } skinSelector->m_properties[GUIEngine::PROP_MIN_VALUE] = "0"; skinSelector->m_properties[GUIEngine::PROP_MAX_VALUE] = StringUtils::toString(skinCount-1); } // loadedFromFile // ----------------------------------------------------------------------------- void OptionsScreenVideo::init() { Screen::init(); RibbonWidget* ribbon = this->getWidget("options_choice"); if (ribbon != NULL) ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER ); GUIEngine::SpinnerWidget* skinSelector = this->getWidget("skinchoice"); assert( skinSelector != NULL ); GUIEngine::ButtonWidget* applyBtn = this->getWidget("apply_resolution"); assert( applyBtn != NULL ); GUIEngine::SpinnerWidget* gfx = this->getWidget("gfx_level"); assert( gfx != NULL ); // ---- video modes DynamicRibbonWidget* res = this->getWidget("resolutions"); assert( res != NULL ); CheckBoxWidget* full = this->getWidget("fullscreen"); assert( full != NULL ); full->setState( UserConfigParams::m_fullscreen ); // --- get resolution list from irrlicht the first time if (!m_inited) { res->clearItems(); const std::vector& modes = irr_driver->getVideoModes(); const int amount = modes.size(); bool found_config_res = false; // for some odd reason, irrlicht sometimes fails to erport the good old standard resolutions // those are always useful for windowed mode bool found_800_600 = false; bool found_1024_640 = false; bool found_1024_768 = false; for(int n=0; naddItem(name, name, "/gui/screen54.png"); else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(name, name, "/gui/screen43.png"); else if (ABOUT_EQUAL( ratio, (16.0f/10.0f))) res->addItem(name, name, "/gui/screen1610.png"); else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(name, name, "/gui/screen53.png"); else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(name, name, "/gui/screen32.png"); else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(name, name, "/gui/screen169.png"); else res->addItem(name, name, "/gui/screen_other.png"); #undef ABOUT_EQUAL } // next resolution if (!found_config_res) { const int w = UserConfigParams::m_width; const int h = UserConfigParams::m_height; const float ratio = (float)w / h; char name[32]; sprintf( name, "%ix%i", w, h ); #define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01) if (ABOUT_EQUAL( ratio, (5.0f/4.0f) )) res->addItem(name, name, "/gui/screen54.png"); else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(name, name, "/gui/screen43.png"); else if (ABOUT_EQUAL( ratio, (16.0f/10.0f))) res->addItem(name, name, "/gui/screen1610.png"); else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(name, name, "/gui/screen53.png"); else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(name, name, "/gui/screen32.png"); else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(name, name, "/gui/screen169.png"); else res->addItem(name, name, "/gui/screen_other.png"); #undef ABOUT_EQUAL } if (!found_800_600) { res->addItem("800x600", "800x600", "/gui/screen43.png"); } if (!found_1024_640) { res->addItem("1024x640", "1024x640", "/gui/screen1610.png"); } if (!found_1024_768) { res->addItem("1024x768", "1024x768", "/gui/screen43.png"); } } // end if not inited res->updateItemDisplay(); // forbid changing resolution or animation settings from in-game if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU) { res->setDeactivated(); full->setDeactivated(); applyBtn->setDeactivated(); gfx->setDeactivated(); } else { res->setActivated(); full->setActivated(); applyBtn->setActivated(); gfx->setActivated(); } // ---- select current resolution every time const std::vector& items = res->getItems(); const int amount = items.size(); char searching_for[32]; snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width, (int)UserConfigParams::m_height); for (int n=0; nsetSelection(n, PLAYER_ID_GAME_MASTER, false); break; } } // end for // --- select the right skin in the spinner bool currSkinFound = false; const int skinCount = m_skins.size(); for (int n=0; nsetValue(n); currSkinFound = true; break; } } if (!currSkinFound) { std::cerr << "WARNING: couldn't find current skin in the list of skins!!\n"; skinSelector->setValue(0); GUIEngine::reloadSkin(); } // --- set gfx settings values for (int l=0; lsetValue(l+1); break; } } } // init // ----------------------------------------------------------------------------- void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name, const int playerID) { if (name == "options_choice") { std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str(); if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance()); else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance()); else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(OptionsScreenPlayers::getInstance()); else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance()); } else if(name == "back") { StateManager::get()->escapePressed(); } else if(name == "apply_resolution") { using namespace GUIEngine; DynamicRibbonWidget* w1 = this->getWidget("resolutions"); assert(w1 != NULL); const std::string& res = w1->getSelectionIDString(PLAYER_ID_GAME_MASTER); int w = -1, h = -1; if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1) { std::cerr << "Failed to decode resolution : " << res.c_str() << std::endl; return; } CheckBoxWidget* w2 = this->getWidget("fullscreen"); assert(w2 != NULL); irr_driver->changeResolution(w, h, w2->getState()); } else if (name == "skinchoice") { GUIEngine::SpinnerWidget* skinSelector = this->getWidget("skinchoice"); assert( skinSelector != NULL ); const core::stringw selectedSkin = skinSelector->getStringValue(); UserConfigParams::m_skin_file = core::stringc(selectedSkin.c_str()).c_str() + std::string(".stkskin"); GUIEngine::reloadSkin(); } else if (name == "gfx_level") { GUIEngine::SpinnerWidget* gfx_level = this->getWidget("gfx_level"); assert( gfx_level != NULL ); const int level = gfx_level->getValue(); UserConfigParams::m_show_steering_animations = GFX_ANIM_KARTS[level-1]; UserConfigParams::m_graphical_effects = GFX[level-1]; UserConfigParams::m_weather_effects = GFX_WEATHER[level-1]; } } // eventCallback // ----------------------------------------------------------------------------- void OptionsScreenVideo::tearDown() { Screen::tearDown(); // save changes when leaving screen user_config->saveConfig(); } // tearDown // ----------------------------------------------------------------------------- void OptionsScreenVideo::unloaded() { m_inited = false; } // unloaded // -----------------------------------------------------------------------------