stk-code_catmod/data/shaders
2020-05-01 09:34:04 +08:00
..
irrlicht Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color 2018-11-30 23:33:30 +08:00
utils Add more utilities to default shader function + make the road shader more optimized 2018-08-13 18:46:00 +02:00
alphatest_particle.frag
alphatest_particle.vert
bilateralH.comp
bilateralH.frag
bilateralV.comp
bilateralV.frag
bloom.frag
bloomblend.frag
blurshadowH.comp
blurshadowV.comp
coloredquad.frag
coloredquad.vert
colorize.frag
colortexturedquad.frag Batch glyph for quicker text rendering 2020-05-01 09:34:04 +08:00
colortexturedquad.vert Batch glyph for quicker text rendering 2020-05-01 09:34:04 +08:00
combine_diffuse_color.frag Bring back the legacy gloss computation (to disable once a proper fallback is done) 2019-06-25 20:42:29 +02:00
degraded_ibl.frag soften the degraded ibl to make preview less dark 2019-06-24 23:33:03 +02:00
dof.frag
frustrum.vert
gaussian3h.frag
gaussian3v.frag
gaussian6h.comp
gaussian6h.frag
gaussian6v.comp
gaussian6v.frag
glow.frag
godfade.frag
godray.frag
header.txt
IBL.frag Fix GLES shader 2019-06-26 16:25:13 +08:00
importance_sampling_specular.frag
layertexturequad.frag
lensblend.frag
lightning.frag
linearizedepth.frag
mlaa_blend2.frag
mlaa_color1.frag
MLAA_COPYING
mlaa_neigh3.frag
motion_blur.frag
passthrough.frag
pointlight.frag
pointlight.vert
pointlightscatter.frag Minor optimization in pointlight scatter. 2018-12-23 23:31:22 +01:00
primitive2dlist.vert Batch glyph for quicker text rendering 2020-05-01 09:34:04 +08:00
screenquad.vert
simple_particle.frag
simple_particle.vert
sky.frag
sky.vert
sp_alpha_test.frag
sp_decal.frag
sp_displace.frag
sp_dynamic_night_bloom.frag
sp_ghost.frag
sp_grass_pass.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_grass_shadow.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_grass.frag
sp_normal_map.frag Use a special detail map shader for normal map (later) 2018-09-14 22:51:44 +08:00
sp_normal_visualizer.frag
sp_normal_visualizer.geom
sp_normal_visualizer.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_pass.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_road_blending.frag Add more utilities to default shader function + make the road shader more optimized 2018-08-13 18:46:00 +02:00
sp_shadow_alpha_test.frag
sp_shadow.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_skinning_shadow.vert Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
sp_skinning.vert Fix detail map on normal map with skinned mesh shader 2018-09-09 00:52:00 +08:00
sp_solid.frag Reset the shader to fix the minimap 2019-06-24 23:33:03 +02:00
sp_text_billboard.frag
sp_tilling_mitigation.frag
sp_transparent.frag
sp_unlit.frag
sp_vertical_mapping.frag
sps_00_solid.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_01_normalmap.xml Use a special detail map shader for normal map (later) 2018-09-14 22:51:44 +08:00
sps_02_alphatest.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_03_decal.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_04_grass.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_05_unlit.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_06_alphablend.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_07_additive.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_08_ghost.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_09_dynamic_night_bloom.xml Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
sps_10_tillingMitigation.xml Remove unneeded skinned mesh version for tilling and vertical mapping shader 2018-04-12 16:35:25 +08:00
sps_11_verticalMapping.xml Remove unneeded skinned mesh version for tilling and vertical mapping shader 2018-04-12 16:35:25 +08:00
sps_12_roadBlending.xml Add more utilities to default shader function + make the road shader more optimized 2018-08-13 18:46:00 +02:00
ssao.frag
sunlight.frag
sunlightshadow.frag
texturedquad_custom_alpha.frag Add 2d drawing shader with custom alpha 2019-08-16 11:48:10 +08:00
texturedquad.frag
texturedquad.vert Add rotation uniform to 2d drawing shader 2019-08-16 10:31:24 +08:00
tonemap.frag
transparent.frag
uniformcolortexturedquad.frag
white.frag