7ed846ca3e
Parameters for rockets etc. can for now be set in data/*.projectile 2) Fixed bugs causing rockets not to explode (and potentialy start rotating) 3) Added (somewhat temporarily) some cheats to get rockets, homing missiles and sparks as F1/2/3 4) Fixed several memory leaks. 5) Fixed (very rare) occurring crash when deleting phsyics. 6) Started to remove non-bullet physics code 7) Bullet physics is now the default, and it can not be disabled anymore!! Important note: From this revision on, non-bullet physics is NOT supported anymore, and will (most likely) not compile. For now a -DBULLET is still necessary (it is added as default), but the code will be cleaned up in the near future. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
151 lines
5.0 KiB
C++
151 lines
5.0 KiB
C++
// $Id$
|
|
//
|
|
// SuperTuxKart - a fun racing game with go-kart
|
|
// Copyright (C) 2004 SuperTuxKart-Team
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
#ifndef HEADER_WORLD_H
|
|
#define HEADER_WORLD_H
|
|
|
|
#include <vector>
|
|
#include <plib/ssg.h>
|
|
#include "race_setup.hpp"
|
|
#include "track.hpp"
|
|
#include "player_kart.hpp"
|
|
#include "physics.hpp"
|
|
#include "kart.hpp"
|
|
#include "highscores.hpp"
|
|
#ifdef HAVE_GHOST_REPLAY
|
|
# include "replay_recorder.hpp"
|
|
class ReplayPlayer;
|
|
#endif
|
|
|
|
/** This class keeps all the state of a race, scenegraph, time,
|
|
etc. */
|
|
class World
|
|
{
|
|
public:
|
|
typedef std::vector<Kart*> Karts;
|
|
float m_clock;
|
|
|
|
/** resources, this should be put in a separate class or replaced by a smart
|
|
* resource manager
|
|
*/
|
|
RaceSetup m_race_setup;
|
|
|
|
enum Phase {
|
|
// The traffic light is shown and all players stay in position
|
|
START_PHASE,
|
|
// The traffic light turned green and all driver, drive around the track
|
|
RACE_PHASE,
|
|
// All players have finished, now wait a certain amount of time for AI
|
|
// karts to finish. If they do not finish in that time, finish the race
|
|
DELAY_FINISH_PHASE,
|
|
// The player crossed the finishing line and his and the time of
|
|
// the other players is displayed, controll is automatic
|
|
FINISH_PHASE,
|
|
// The state after finish where no calculations are done.
|
|
LIMBO_PHASE,
|
|
};
|
|
|
|
int m_ready_set_go;
|
|
|
|
Track* m_track;
|
|
|
|
/** debug text that will be overlaid to the screen */
|
|
std::string m_debug_text[10];
|
|
|
|
/** Reference to the track inside the scene */
|
|
ssgBranch *m_track_branch ;
|
|
|
|
|
|
World(const RaceSetup& raceSetup);
|
|
virtual ~World();
|
|
float GetHOT(sgVec3 start, sgVec3 end, ssgLeaf** leaf, sgVec4** nrm)
|
|
{return m_track->GetHOT(start, end, leaf, nrm);}
|
|
int Collision(sgSphere* s, AllHits *a) const {return m_track->Collision(s,a); }
|
|
void draw();
|
|
void update(float delta);
|
|
void restartRace();
|
|
void disableRace(); // Put race into limbo phase
|
|
|
|
PlayerKart* getPlayerKart(int player)
|
|
{
|
|
return (PlayerKart*)m_kart[m_race_setup.m_players[player]];
|
|
}
|
|
|
|
|
|
Kart* getKart(int kartId)
|
|
{
|
|
assert(kartId >= 0 &&
|
|
kartId < int(m_kart.size()));
|
|
return m_kart[kartId];
|
|
}
|
|
unsigned int getNumKarts() const {return (int)m_kart.size(); }
|
|
void addCollisions(int kartNumber, int n) {m_number_collisions[kartNumber]+=n; }
|
|
|
|
/** Returns the phase of the game */
|
|
Phase getPhase() const { return m_phase; }
|
|
float getGravity() const { return m_track->getGravity(); }
|
|
Physics *getPhysics() const { return m_physics; }
|
|
Track *getTrack() const { return m_track; }
|
|
float getHAT(btVector3 pos) const { return m_physics->getHAT(pos); }
|
|
bool getTerrainNormal(btVector3 pos, btVector3 *nrm)
|
|
const { return m_physics->getTerrainNormal(pos,nrm);}
|
|
Kart* getFastestKart() const { return m_fastest_kart; }
|
|
float getFastestLapTime() const { return m_fastest_lap; }
|
|
void setFastestLap(Kart *k, float time) {m_fastest_kart=k;m_fastest_lap=time;}
|
|
const Highscores* getHighscores() const { return m_highscores; }
|
|
|
|
void pause();
|
|
void unpause();
|
|
private:
|
|
Karts m_kart;
|
|
float m_finish_delay_start_time;
|
|
int* m_number_collisions;
|
|
Physics* m_physics;
|
|
float m_fastest_lap;
|
|
Kart* m_fastest_kart;
|
|
Highscores* m_highscores;
|
|
Phase m_phase;
|
|
|
|
void updateRacePosition( int k );
|
|
void loadTrack();
|
|
void herring_command(sgVec3* loc, char htype, int bNeedHeight);
|
|
void checkRaceStatus();
|
|
void resetAllKarts();
|
|
Kart* loadRobot(const KartProperties *kart_properties, int position,
|
|
sgCoord init_pos);
|
|
|
|
#ifdef HAVE_GHOST_REPLAY
|
|
public:
|
|
float getClock() const { return m_clock; }
|
|
private:
|
|
bool saveReplayHumanReadable( std::string const &filename ) const;
|
|
bool loadReplayHumanReadable( std::string const &filename );
|
|
|
|
ReplayRecorder m_replay_recorder;
|
|
ReplayPlayer *m_p_replay_player;
|
|
#endif
|
|
|
|
};
|
|
|
|
extern World* world;
|
|
|
|
#endif
|
|
|
|
/* EOF */
|