stk-code_catmod/data/stk_config.data
hikerstk 7721c5dd1c The kart start order now depends on the ranking in the
grand prix. It can be set to 'lowest points first'
or 'highest points first' in stk_config (patch by
Paul Elms).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1300 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-21 13:54:40 +00:00

106 lines
4.8 KiB
Common Lisp

;; -*- mode: lisp -*-
(config
;; STK parameters
;; --------------
(max-karts 10 ) ;; maximum number of karts
(grid-order 1 ) ;; order for grand prix, 1 is most
;; points 1st, 0 is least points
;; 1st
;; Attachment related parameters
;; -----------------------------
(anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart
(anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil
(parachute-friction 2.0 ) ;; friction increase when a parachute is sttached
(magnet-range 30.0 ) ;; maximum range a magnet can work
(magnet-min-range 4.0 ) ;; unless this distance is reached, kart will accel.
(magnet-time 10.0 ) ;; time a magnet is active
(parachute-time 4.0 ) ;; time an attached parachute is active
(parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active
(bomb-time 30.0 ) ;; time till a bomb explodes
(bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on
(anvil-time 2.0 ) ;; time an anvil is active
(shortcut-road-distance 23.0 ) ;; max. distance from side of road to be still
;; considered on the road (otherwise shortcut)
;; usually 5 is a good value, but for the math class
;; we have to use at least 21(!!)
(shortcut-skipped-segments 5 ) ;; skipping more than this number of segments
;; is considered to be a shortcut
(explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts
;; Other kart relates values
;; -------------------------
(jump-impulse 5400.0 ) ;; percentage of gravity!
(reduce-air-resistance-racer 0.6) ;; reduce air-resistance for hard
(reduce-air-resistance-driver 0.8) ;; and medium skill level
;; The following files are the defaults for karts
;; ----------------------------------------------
(kart-defaults
(wheel-base 1.2 )
(heightCOG 0.2 )
(engine-power 400 )
(brake-factor 2.75)
(brake-force 2.5 )
(mass 125 )
(air-resistance 1.8 )
(roll-resistance 1.05)
(tire-grip 0.9 )
(max-steer-angle 55 )
(time-full-steer 0.3 )
(corn-f 4 )
(corn-r 4 )
(wheelie-max-speed-ratio 0.9 ) ;; percentage of max speed for wheelies to work
(wheelie-max-pitch 45.0 ) ;; maximum pitch to use when doing a wheelie
(wheelie-pitch-rate 60.0 ) ;; rate/sec with which the kart goes up
(wheelie-restore-rate 90.0 ) ;; rate/sec with which the kart does down
(wheelie-speed-boost 10.0 ) ;; speed boost while doing a wheelie
(wheelie-lean-recovery 1 )
(wheelie-balance-recovery 2 )
(wheelie-step 1 )
(wheelie-power-boost 1 ) ;; increase in engine power, i.e. 1=plus 100%
;; Inertia for a rectanguar plane is: M*(a^2+b^2)/12 when rotating
;; around the center of gravity, where a and b are the width and length
(inertia 5.0 )
;; Bullet physics attributes
(bullet-engine-power 400 )
(bullet-mass 225 )
(bullet-max-steer-angle 25 )
(suspension-stiffness 8.0 )
(wheel-damping-relaxation 2.3 )
(wheel-damping-compression 4.4 )
(friction-slip 10000000 )
(roll-influence 0.1 )
(wheel-radius 0.25 )
(wheel-width 0.3 )
(chassis-linear-damping 0.2 )
(chassis-angular-damping 0.2 )
(maximum-speed 22.22 ) ;; = 80 km/h
(max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear
(gravity-center-shift 0.4 ) ;; Shift center of gravity down by that many
;; units of kart_height (usually between 0 and 0.5)
(suspension-rest 0.1 )
;; The z-axis velocity set when a jump is initiated. This will cause the
;; kart to start rising, till it is pulled back by gravity. A higher value
;; means higher Z velocity, meaning the kart will rise faster and higher,
;; and will be in the air longer
(jump-velocity 3.0 )
;; The following two vectors define at what ratio of the maximum speed what
;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
;; The next vector contains the increase in max power (to simulate different
;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
(gear-switch-ratio 0.25 0.5 0.75)
(gear-power-increase 2.5 1.8 1.4 )
) ;; end kart-defaults
)
;; EOF ;;