7ed846ca3e
Parameters for rockets etc. can for now be set in data/*.projectile 2) Fixed bugs causing rockets not to explode (and potentialy start rotating) 3) Added (somewhat temporarily) some cheats to get rockets, homing missiles and sparks as F1/2/3 4) Fixed several memory leaks. 5) Fixed (very rare) occurring crash when deleting phsyics. 6) Started to remove non-bullet physics code 7) Bullet physics is now the default, and it can not be disabled anymore!! Important note: From this revision on, non-bullet physics is NOT supported anymore, and will (most likely) not compile. For now a -DBULLET is still necessary (it is added as default), but the code will be cleaned up in the near future. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
16 lines
437 B
Common Lisp
16 lines
437 B
Common Lisp
;; -*- mode: lisp -*-
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(tuxkart-collectable
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(name "homing")
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(model "homingmissile.ac")
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(icon "homingmissile.rgb")
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(speed 35.0)
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(min-height 0.2)
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(max-height 1.0)
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(max-distance 20.0) ;; maximum distance at which a kart is still followed
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(max-turn-angle 5.0) ;; maximum turn angle when following a kart
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(force-updown 25.0) ;; force raising/lowering the homing missile if it's too low/high
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)
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;; EOF ;;
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