.. |
utils
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
billboard.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Factorize luminance computation.
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2014-03-31 17:24:53 +02:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
caustics.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
color_levels.frag
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Disable auto exposure for now.
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2014-03-31 17:25:04 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Fix negative value that introduces a bug on nvidia
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2014-03-30 21:57:01 +02:00 |
displace.frag
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STKMesh: Improve displace effect.
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2014-03-03 23:59:12 +01:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Fix flip particle shader.
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2014-03-26 20:58:13 +01:00 |
fog.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
instanced_grass.vert
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
instanced_object_pass.vert
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
logluminance.frag
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Add some code to average log luminance.
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2014-03-31 17:25:02 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_color1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_offset.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
multiply.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
normalmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass1.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
object_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
object_pass.vert
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Merge object_pass*.vert
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2014-03-26 19:04:46 +01:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_spheremap.frag
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
objectref_pass1.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particle.vert
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
penumbrah.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
penumbrav.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
pointlight.vert
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Use Instancing for lights.
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2014-03-14 16:51:06 +01:00 |
rain.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rainsim.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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Use GS instancing to speed up shadow gen a little.
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2014-03-26 22:27:11 +01:00 |
shadow.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowgen.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarph.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarpv.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Remove unneeded varying in sky.frag.
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2014-03-02 17:50:42 +01:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
ssao.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
sunlight.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
sunlightshadow.frag
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Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
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2014-03-22 18:54:51 +01:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparent.frag
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Reenable transparent + fog material.
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2014-03-20 18:25:44 +01:00 |
uniformcolortexturedquad.frag
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Implement UI single color overload
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2014-03-26 19:04:45 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
untextured_object.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |