stk-code_catmod/data/shaders
2014-03-31 20:04:34 +02:00
..
utils Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00
billboard.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
billboard.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloom.frag Factorize luminance computation. 2014-03-31 17:24:53 +02:00
bloomblend.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloompower.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
caustics.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
color_levels.frag Disable auto exposure for now. 2014-03-31 17:25:04 +02:00
coloredquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
coloredquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colorize.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
detailledobject_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
diffuseenvmap.frag Fix negative value that introduces a bug on nvidia 2014-03-30 21:57:01 +02:00
displace.frag STKMesh: Improve displace effect. 2014-03-03 23:59:12 +01:00
displace.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
farplane.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
flipparticle.vert Fix flip particle shader. 2014-03-26 20:58:13 +01:00
fog.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
glow.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godfade.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godray.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass1.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass2.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
instanced_grass.vert Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00
instanced_object_pass.vert Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00
logluminance.frag Add some code to average log luminance. 2014-03-31 17:25:02 +02:00
mipviz.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
mlaa_blend2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_color1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_offset.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
motion_blur.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
multiply.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
normalmap.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
normalmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_pass1.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
object_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
object_pass.vert Merge object_pass*.vert 2014-03-26 19:04:46 +01:00
object_unlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_rimlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_rimlit.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_spheremap.frag IBL: Fix sampling ignoring cubemap rotation 2014-03-14 16:51:07 +01:00
objectref_pass1.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
objectref_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
particle.frag Implement color variation in particle system 2014-03-15 13:35:51 -04:00
particle.vert Implement color variation in particle system 2014-03-15 13:35:51 -04:00
particlesimheightmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pass.frag Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
pass.vert Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
penumbrah.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
penumbrav.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointemitter.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointlight.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
pointlight.vert Use Instancing for lights. 2014-03-14 16:51:06 +01:00
rain.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rain.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rainsim.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
screenquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadow.geom Use GS instancing to speed up shadow gen a little. 2014-03-26 22:27:11 +01:00
shadow.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowgen.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarph.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarpv.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sky.frag Remove unneeded varying in sky.frag. 2014-03-02 17:50:42 +01:00
skybox.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skybox.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
splatting.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
splatting.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
ssao.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
sunlight.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
sunlightshadow.frag Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81' 2014-03-22 18:54:51 +01:00
texturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
texturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
transparent.frag Attempt to fix skidding mark's color 2014-03-19 01:25:54 +01:00
transparent.vert Attempt to fix skidding mark's color 2014-03-19 01:25:54 +01:00
transparentfog.frag Reenable transparent + fog material. 2014-03-20 18:25:44 +01:00
uniformcolortexturedquad.frag Implement UI single color overload 2014-03-26 19:04:45 +01:00
untextured_object.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
untextured_object.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
white.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00