7da65c15f0
This will increase the memory footprint of lod object, however this is the only way I found to make meshbuffer using GE_NORMAL_MAP to provide the necessary info to this shader. Now the pedestal in overlord looks perfectly normal mapped.
17 lines
403 B
GLSL
17 lines
403 B
GLSL
#version 130
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 TransposeInverseModelView;
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noperspective out vec3 tangent;
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noperspective out vec3 bitangent;
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out vec2 uv;
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void main()
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{
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uv = gl_MultiTexCoord0.st;
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tangent = (TransposeInverseModelView * gl_MultiTexCoord1).xyz;
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bitangent = (TransposeInverseModelView * gl_MultiTexCoord2).xyz;
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gl_Position = ModelViewProjectionMatrix * gl_Vertex;
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}
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