stk-code_catmod/data/shaders/normalmap.vert

17 lines
403 B
GLSL
Raw Normal View History

#version 130
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
noperspective out vec3 tangent;
noperspective out vec3 bitangent;
out vec2 uv;
void main()
{
uv = gl_MultiTexCoord0.st;
tangent = (TransposeInverseModelView * gl_MultiTexCoord1).xyz;
bitangent = (TransposeInverseModelView * gl_MultiTexCoord2).xyz;
gl_Position = ModelViewProjectionMatrix * gl_Vertex;
}