stk-code_catmod/data/shaders
auria d6221dae92 Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 21:52:07 +00:00
..
bubble.frag Make bubble force fields fade in softly insetad of just popping up 2012-01-10 23:40:14 +00:00
bubble.vert Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\! 2011-12-26 16:46:29 +00:00
Makefile.am Updated autotools building, including distributing of the directories 2011-09-06 06:09:27 +00:00
motion_blur.frag Second attempt to fix the motion blur shader 2011-07-25 21:20:17 +00:00
motion_blur.vert Started implementing post-processing 2011-07-20 23:50:25 +00:00
normalmap.frag Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it 2012-01-15 21:52:07 +00:00
normalmap.vert Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns) 2012-01-15 16:37:15 +00:00
skinning.vert Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
splatting.frag Add support for vertex colors in splattig shader 2011-12-20 16:58:12 +00:00
splatting.vert Add support for vertex colors in splattig shader 2011-12-20 16:58:12 +00:00