stk-code_catmod/data/shaders
auria 4b9d02cc25 Allow combining lightmaps and normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11428 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 21:30:47 +00:00
..
bubble.frag Make bubble force fields fade in softly insetad of just popping up 2012-01-10 23:40:14 +00:00
bubble.vert Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\! 2011-12-26 16:46:29 +00:00
Makefile.am Updated autotools building, including distributing of the directories 2011-09-06 06:09:27 +00:00
motion_blur.frag Second attempt to fix the motion blur shader 2011-07-25 21:20:17 +00:00
motion_blur.vert
normalmap.frag Allow combining lightmaps and normal maps 2012-07-22 21:30:47 +00:00
normalmap.vert Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns) 2012-01-15 16:37:15 +00:00
skinning.vert
spheremap.frag Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good 2012-02-16 02:44:02 +00:00
spheremap.vert Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good 2012-02-16 02:44:02 +00:00
splatting.frag Add support for vertex colors in splattig shader 2011-12-20 16:58:12 +00:00
splatting.vert Add support for vertex colors in splattig shader 2011-12-20 16:58:12 +00:00
water_fog.frag Add fog support to water shader 2012-05-04 01:33:13 +00:00
water_fog.vert Add fog support to water shader 2012-05-04 01:33:13 +00:00
water.frag Add water shader for the overworld. Feedback ewlcome 2012-01-29 16:39:30 +00:00
water.vert Add WIP water shader. Not yet used because not satisfying 2012-01-29 02:55:52 +00:00