370bb37065
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1978 178a84e3-b1eb-0310-8ba1-8eac791a3b58
391 lines
12 KiB
Plaintext
391 lines
12 KiB
Plaintext
dnl Process this file with autogen.sh to produce a configure script.
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AC_INIT(supertuxkart, SVN)
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AC_CONFIG_SRCDIR([src/main.cpp])
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dnl Require at least automake 2.59
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AC_PREREQ(2.59)
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dnl ================================================
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dnl Initialize the automake stuff
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dnl set the $host variable based on local machine/os
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dnl ================================================
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AC_CANONICAL_TARGET
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AM_INIT_AUTOMAKE([tar-ustar])
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dnl =====================================================
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dnl Set the default CFLAGS/CXXFLAGS
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dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX
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dnl scripts set them to "-g -O2".
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dnl =====================================================
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CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
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CXXFLAGS="$CXXFLAGS -Wall -DHAS_GETTEXT"
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dnl ===================
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dnl Check for compilers
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dnl ===================
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AC_PROG_CC
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AC_PROG_CPP
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AC_PROG_CXX
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AC_LANG(C++)
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# Do a quick check to ensure the c++ compiler works
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AC_RUN_IFELSE([
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int main() { return 0; }
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],[],
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[
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echo
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echo "Compiling a simple program failed, so something is broken with"
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echo "the building process. Please check that your system is setup"
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echo "so it can compile C++ code."
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echo
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echo "Configure aborted."
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exit
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])
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dnl =============================================
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dnl Define debug which enables some cheats
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dnl This should be DISABLED when doing a release!
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dnl =============================================
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SUMMARY="\nSummary of optional components:\n==============================="
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if test "x$with_plib" != "x" ; then
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echo "plib prefix is $with_plib"
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EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
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fi
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AC_ARG_ENABLE(debug, [ --enable-debug Enable debugging info])
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if test x$enable_debug = xyes; then
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AC_DEFINE([DEBUG], [], [Enable debugging cheats and shortcuts])
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CFLAGS="$CFLAGS -g -pg"
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CXXFLAGS="$CXXFLAGS -g -pg"
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SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!"
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else
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CFLAGS="$CFLAGS -DNDEBUG"
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CXXFLAGS="$CXXFLAGS -DNDEBUG"
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SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off"
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fi
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AC_ARG_ENABLE(optimization, [ --disable-optimization Disable compiler optimizations],,
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enable_optimization=yes)
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if test x$enable_optimization = xyes; then
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CFLAGS="$CFLAGS -O2"
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CXXFLAGS="$CXXFLAGS -O2"
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else
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SUMMARY="$SUMMARY\nDisabled compiler optimizations."
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fi
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dnl ===================
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dnl Checks for programs.
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dnl ===================
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AC_PROG_MAKE_SET
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AC_PROG_RANLIB
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AC_PROG_INSTALL
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dnl ===============================
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dnl Check for MS Windows environment
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dnl ================================
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AC_CHECK_HEADER(windows.h)
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dnl ================================================
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dnl Add special compiler flags for certain platforms
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dnl ================================================
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case "${host}" in
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*darwin*|*macosx*)
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LDFLAGS="$LDFLAGS -lintl"
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esac
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dnl ==================================
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dnl check for OpenGL related libraries
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dnl ==================================
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dnl We check for openal headers here, too - since otherwise
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dnl the test further down is even more complicated. This test
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dnl depends on the platform, since Macs are using OpenAL/al.h
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dnl instead of AL/al.h.
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case "${host}" in
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*darwin*|*macosx*)
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opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
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;;
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*-*-cygwin* | *-*-mingw32*)
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dnl CygWin under Windoze.
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echo Win32 specific hacks...
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AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
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AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
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opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm"
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joystick_LIBS="$joystick_LIBS -lwinmm"
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echo "Will link apps with $LIBS"
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;;
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*)
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dnl X-Windows based machines
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save_LIBS=$LIBS
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AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
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opengl_LIBS="$LIBS"
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LIBS=$save_LIBS
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if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
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dnl if GLcore found, then also check for GL
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AC_SEARCH_LIBS(glXCreateContext, GL)
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fi
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;;
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esac
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dnl ========================================
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dnl check for OpenAL libraries
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dnl ========================================
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dnl FIXME: this all appears too complicated, doing unnecesary
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dnl tests etc --> needs cleanup
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dnl The check for OpenAL headers depends on the OS, since
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dnl Apple has the headers in OpenAL/al.h instead of AL/al.h
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AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
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dnl We also check for ogg vorbis support now.
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dnl we have 4 sound libraries to check, first we check for OpenAL
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if test x$have_al_lib = xyes; then
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case "${host}" in
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*darwin*|*macosx*)
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AC_CHECK_HEADER(OpenAL/al.h, have_al_hdr=yes)
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;;
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*)
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AC_CHECK_HEADER(AL/al.h, have_al_hdr=yes)
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;;
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esac
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fi
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case "${host}" in
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*)
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dnl default unix style machines
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dnl check for libraries
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save_LIBS=$LIBS
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dnl search for the libraries needed to use ogg vorbis
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AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes)
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if test x$have_vorbisfile_lib = xyes; then
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dnl check for the headers needed by ogg vorbis
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AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
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AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
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fi
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dnl create OpenAL defines and a summary of the optional sound components
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SUMMARY="$SUMMARY\n"
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if test x$have_al_hdr != xyes; then
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SUMMARY="$SUMMARY You DO NOT have OpenAL."
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fi
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if test x$have_al_hdr = xyes ; then
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openal_LIBS="$LIBS"
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AC_DEFINE([HAVE_OPENAL], 1, [Defined when OpenAL is available])
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SUMMARY="$SUMMARY\nUsing OpenAL for sound."
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if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
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AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
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SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
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# ov_read for ogg music needs endianness flag. This macro defines
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# WORDS_BIGENDIAN if it's a big endian machine. See music_ogg.cpp
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AC_C_BIGENDIAN
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else
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SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music."
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SUMMARY="$SUMMARY\nPlease install ogg vorbis!"
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fi
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else
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SUMMARY="$SUMMARY\nInstall OpenAL for music!"
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fi
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LIBS=$save_LIBS
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esac
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# The following are C++ items that need to be tested for with the c++
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# compiler
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AC_LANG_PUSH(C++)
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# ==============================================
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# Check for "plib" without which we cannot go on
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# ==============================================
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# specify the plib location
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AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib])
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if test "x$with_plib" != "x" ; then
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echo "plib prefix is $with_plib"
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EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
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fi
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AC_CHECK_HEADER(plib/ul.h)
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if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
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echo
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echo "You *must* have the plib library installed on your system to build!"
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echo
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echo "Please see README for more details."
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echo
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echo "configure aborted."
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exit
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fi
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AC_MSG_CHECKING([for plib 1.8.4 or newer])
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AC_TRY_RUN([
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# include <plib/ul.h>
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# define MIN_PLIB_VERSION 184
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int main() {
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if ( PLIB_VERSION < MIN_PLIB_VERSION ) {
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return -1;
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}
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return 0;
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}
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],
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AC_MSG_RESULT(yes),
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[ AC_MSG_RESULT(wrong version);
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AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
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AC_MSG_RESULT(yes)
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)
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dnl =======================
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dnl check for SDL libraries
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dnl =======================
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dnl Potentially sdl-config could be used, but apparently that might not
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dnl exist on all platforms, so doing the 'classical' test is safer :(
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case "${host}" in
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*)
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dnl default unix style machines
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dnl check for libraries
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save_LIBS=$LIBS
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AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes)
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sdl_LIBS="$LIBS"
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LIBS=$save_LIBS
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dnl check for header files
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AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes)
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if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then
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AC_MSG_ERROR([Install SDL first...])
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fi
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AC_TRY_RUN([
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# include <SDL/SDL.h>
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int main() {
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if ( SDL_VERSION_ATLEAST(1,2,10)) {
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return 0;
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}
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return -1;
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}
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],
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:,
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AC_MSG_WARN([Your SDL version uses deprecated
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headers update to version 1.2.10 or higher if possible. Currently this
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doesn't affects the game at all.])
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)
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esac
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dnl =======================================================
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dnl Add special compiler flags for SDL on certain platforms
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dnl =======================================================
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case "${host}" in
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*darwin*|*macosx*)
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dnl SDL on Macs needs to link in SDLmain, since it includes the
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dnl actual main program (on Macs #include "SDL/SDL.h" renames
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dnl main into SDL_main, which then gets called from the new
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dnl main program included in SDLmain. This is necessary to
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dnl install a proper framework for SDL).
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dnl This can't be done earlier, since all SDL tests program
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dnl from configure do NOT include SDL/SDL.h, therefore the
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dnl main program gets not replaced, and then getting an linking
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dnl error about main defined twice :((
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LDFLAGGS="$LDFLAGS -framework OpenAL"
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AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no")
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if test x$have_sdl_config != xno; then
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LDFLAGS="$LDFLAGS `sdl-config --libs`"
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CXXFLAGS="$CXXFLAGS `sdl-config --cflags`"
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fi
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esac
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dnl ======================================================
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dnl Try to supply the SVN revision number for the compiler
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dnl ======================================================
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AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
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if test x$have_svnversion != xno; then
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SVNVERSION="`svnversion .`"
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AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
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fi
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# =========================
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# subst bars in Makefile.am
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# =========================
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AC_SUBST(bullet_LIBS)
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AC_SUBST(opengl_LIBS)
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AC_SUBST(openal_LIBS)
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AC_SUBST(sdl_LIBS)
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AC_MSG_CHECKING([for gcc -fno-regmove option ])
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dnl =========================
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dnl test regmove compiler bug
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dnl =========================
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dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on
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dnl g++) triggers an optimisation problem with static_ssg:
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ORIGCXXFLAGS="$CXXFLAGS"
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CXXFLAGS="$CXXFLAGS -fno-regmove"
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
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AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove,
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AC_MSG_RESULT(no); NOREGMOVE="")
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CXXFLAGS="$ORIGCXXFLAGS"
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AC_SUBST(NOREGMOVE)
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dnl ==============
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dnl Bullet physics
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dnl ==============
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AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling])
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CXXFLAGS="$CXXFLAGS -Ibullet/src"
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SUMMARY="$SUMMARY\nUsing bullet physics."
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BULLETTREE="src/bullet"
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case "${host}" in
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*darwin*|*macosx*)
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bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -framework GLUT"
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;;
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*)
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bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -lglut"
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;;
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esac
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AC_SUBST(BULLETTREE)
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dnl ================
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dnl Create makefiles
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dnl ================
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AC_CONFIG_FILES([ \
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Makefile \
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data/Makefile \
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data/fonts/Makefile \
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data/herrings/Makefile \
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data/karts/Makefile \
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data/models/Makefile \
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data/music/Makefile \
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data/po/Makefile \
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data/sfx/Makefile \
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data/textures/Makefile \
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data/tracks/Makefile \
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doc/Makefile \
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doc/players_manual/Makefile \
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src/Makefile \
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src/robots/Makefile \
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src/bullet/Makefile \
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src/bullet/src/Makefile \
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src/bullet/Demos/OpenGL/Makefile \
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])
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AC_OUTPUT
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echo -e $SUMMARY
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