stk-code_catmod/configure.ac
cosmosninja 370bb37065 Added alut back into the configure process, which hopefully will only be used when needed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1978 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-05-22 21:56:44 +00:00

391 lines
12 KiB
Plaintext

dnl Process this file with autogen.sh to produce a configure script.
AC_INIT(supertuxkart, SVN)
AC_CONFIG_SRCDIR([src/main.cpp])
dnl Require at least automake 2.59
AC_PREREQ(2.59)
dnl ================================================
dnl Initialize the automake stuff
dnl set the $host variable based on local machine/os
dnl ================================================
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE([tar-ustar])
dnl =====================================================
dnl Set the default CFLAGS/CXXFLAGS
dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX
dnl scripts set them to "-g -O2".
dnl =====================================================
CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
CXXFLAGS="$CXXFLAGS -Wall -DHAS_GETTEXT"
dnl ===================
dnl Check for compilers
dnl ===================
AC_PROG_CC
AC_PROG_CPP
AC_PROG_CXX
AC_LANG(C++)
# Do a quick check to ensure the c++ compiler works
AC_RUN_IFELSE([
int main() { return 0; }
],[],
[
echo
echo "Compiling a simple program failed, so something is broken with"
echo "the building process. Please check that your system is setup"
echo "so it can compile C++ code."
echo
echo "Configure aborted."
exit
])
dnl =============================================
dnl Define debug which enables some cheats
dnl This should be DISABLED when doing a release!
dnl =============================================
SUMMARY="\nSummary of optional components:\n==============================="
if test "x$with_plib" != "x" ; then
echo "plib prefix is $with_plib"
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
AC_ARG_ENABLE(debug, [ --enable-debug Enable debugging info])
if test x$enable_debug = xyes; then
AC_DEFINE([DEBUG], [], [Enable debugging cheats and shortcuts])
CFLAGS="$CFLAGS -g -pg"
CXXFLAGS="$CXXFLAGS -g -pg"
SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!"
else
CFLAGS="$CFLAGS -DNDEBUG"
CXXFLAGS="$CXXFLAGS -DNDEBUG"
SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off"
fi
AC_ARG_ENABLE(optimization, [ --disable-optimization Disable compiler optimizations],,
enable_optimization=yes)
if test x$enable_optimization = xyes; then
CFLAGS="$CFLAGS -O2"
CXXFLAGS="$CXXFLAGS -O2"
else
SUMMARY="$SUMMARY\nDisabled compiler optimizations."
fi
dnl ===================
dnl Checks for programs.
dnl ===================
AC_PROG_MAKE_SET
AC_PROG_RANLIB
AC_PROG_INSTALL
dnl ===============================
dnl Check for MS Windows environment
dnl ================================
AC_CHECK_HEADER(windows.h)
dnl ================================================
dnl Add special compiler flags for certain platforms
dnl ================================================
case "${host}" in
*darwin*|*macosx*)
LDFLAGS="$LDFLAGS -lintl"
esac
dnl ==================================
dnl check for OpenGL related libraries
dnl ==================================
dnl We check for openal headers here, too - since otherwise
dnl the test further down is even more complicated. This test
dnl depends on the platform, since Macs are using OpenAL/al.h
dnl instead of AL/al.h.
case "${host}" in
*darwin*|*macosx*)
opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
;;
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm"
joystick_LIBS="$joystick_LIBS -lwinmm"
echo "Will link apps with $LIBS"
;;
*)
dnl X-Windows based machines
save_LIBS=$LIBS
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
opengl_LIBS="$LIBS"
LIBS=$save_LIBS
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
dnl if GLcore found, then also check for GL
AC_SEARCH_LIBS(glXCreateContext, GL)
fi
;;
esac
dnl ========================================
dnl check for OpenAL libraries
dnl ========================================
dnl FIXME: this all appears too complicated, doing unnecesary
dnl tests etc --> needs cleanup
dnl The check for OpenAL headers depends on the OS, since
dnl Apple has the headers in OpenAL/al.h instead of AL/al.h
AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
dnl We also check for ogg vorbis support now.
dnl we have 4 sound libraries to check, first we check for OpenAL
if test x$have_al_lib = xyes; then
case "${host}" in
*darwin*|*macosx*)
AC_CHECK_HEADER(OpenAL/al.h, have_al_hdr=yes)
;;
*)
AC_CHECK_HEADER(AL/al.h, have_al_hdr=yes)
;;
esac
fi
case "${host}" in
*)
dnl default unix style machines
dnl check for libraries
save_LIBS=$LIBS
dnl search for the libraries needed to use ogg vorbis
AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes)
if test x$have_vorbisfile_lib = xyes; then
dnl check for the headers needed by ogg vorbis
AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
fi
dnl create OpenAL defines and a summary of the optional sound components
SUMMARY="$SUMMARY\n"
if test x$have_al_hdr != xyes; then
SUMMARY="$SUMMARY You DO NOT have OpenAL."
fi
if test x$have_al_hdr = xyes ; then
openal_LIBS="$LIBS"
AC_DEFINE([HAVE_OPENAL], 1, [Defined when OpenAL is available])
SUMMARY="$SUMMARY\nUsing OpenAL for sound."
if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
# ov_read for ogg music needs endianness flag. This macro defines
# WORDS_BIGENDIAN if it's a big endian machine. See music_ogg.cpp
AC_C_BIGENDIAN
else
SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music."
SUMMARY="$SUMMARY\nPlease install ogg vorbis!"
fi
else
SUMMARY="$SUMMARY\nInstall OpenAL for music!"
fi
LIBS=$save_LIBS
esac
# The following are C++ items that need to be tested for with the c++
# compiler
AC_LANG_PUSH(C++)
# ==============================================
# Check for "plib" without which we cannot go on
# ==============================================
# specify the plib location
AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib])
if test "x$with_plib" != "x" ; then
echo "plib prefix is $with_plib"
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
AC_CHECK_HEADER(plib/ul.h)
if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
echo
echo "You *must* have the plib library installed on your system to build!"
echo
echo "Please see README for more details."
echo
echo "configure aborted."
exit
fi
AC_MSG_CHECKING([for plib 1.8.4 or newer])
AC_TRY_RUN([
# include <plib/ul.h>
# define MIN_PLIB_VERSION 184
int main() {
if ( PLIB_VERSION < MIN_PLIB_VERSION ) {
return -1;
}
return 0;
}
],
AC_MSG_RESULT(yes),
[ AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
AC_MSG_RESULT(yes)
)
dnl =======================
dnl check for SDL libraries
dnl =======================
dnl Potentially sdl-config could be used, but apparently that might not
dnl exist on all platforms, so doing the 'classical' test is safer :(
case "${host}" in
*)
dnl default unix style machines
dnl check for libraries
save_LIBS=$LIBS
AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes)
sdl_LIBS="$LIBS"
LIBS=$save_LIBS
dnl check for header files
AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes)
if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then
AC_MSG_ERROR([Install SDL first...])
fi
AC_TRY_RUN([
# include <SDL/SDL.h>
int main() {
if ( SDL_VERSION_ATLEAST(1,2,10)) {
return 0;
}
return -1;
}
],
:,
AC_MSG_WARN([Your SDL version uses deprecated
headers update to version 1.2.10 or higher if possible. Currently this
doesn't affects the game at all.])
)
esac
dnl =======================================================
dnl Add special compiler flags for SDL on certain platforms
dnl =======================================================
case "${host}" in
*darwin*|*macosx*)
dnl SDL on Macs needs to link in SDLmain, since it includes the
dnl actual main program (on Macs #include "SDL/SDL.h" renames
dnl main into SDL_main, which then gets called from the new
dnl main program included in SDLmain. This is necessary to
dnl install a proper framework for SDL).
dnl This can't be done earlier, since all SDL tests program
dnl from configure do NOT include SDL/SDL.h, therefore the
dnl main program gets not replaced, and then getting an linking
dnl error about main defined twice :((
LDFLAGGS="$LDFLAGS -framework OpenAL"
AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no")
if test x$have_sdl_config != xno; then
LDFLAGS="$LDFLAGS `sdl-config --libs`"
CXXFLAGS="$CXXFLAGS `sdl-config --cflags`"
fi
esac
dnl ======================================================
dnl Try to supply the SVN revision number for the compiler
dnl ======================================================
AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
if test x$have_svnversion != xno; then
SVNVERSION="`svnversion .`"
AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
fi
# =========================
# subst bars in Makefile.am
# =========================
AC_SUBST(bullet_LIBS)
AC_SUBST(opengl_LIBS)
AC_SUBST(openal_LIBS)
AC_SUBST(sdl_LIBS)
AC_MSG_CHECKING([for gcc -fno-regmove option ])
dnl =========================
dnl test regmove compiler bug
dnl =========================
dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on
dnl g++) triggers an optimisation problem with static_ssg:
ORIGCXXFLAGS="$CXXFLAGS"
CXXFLAGS="$CXXFLAGS -fno-regmove"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove,
AC_MSG_RESULT(no); NOREGMOVE="")
CXXFLAGS="$ORIGCXXFLAGS"
AC_SUBST(NOREGMOVE)
dnl ==============
dnl Bullet physics
dnl ==============
AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling])
CXXFLAGS="$CXXFLAGS -Ibullet/src"
SUMMARY="$SUMMARY\nUsing bullet physics."
BULLETTREE="src/bullet"
case "${host}" in
*darwin*|*macosx*)
bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -framework GLUT"
;;
*)
bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -lglut"
;;
esac
AC_SUBST(BULLETTREE)
dnl ================
dnl Create makefiles
dnl ================
AC_CONFIG_FILES([ \
Makefile \
data/Makefile \
data/fonts/Makefile \
data/herrings/Makefile \
data/karts/Makefile \
data/models/Makefile \
data/music/Makefile \
data/po/Makefile \
data/sfx/Makefile \
data/textures/Makefile \
data/tracks/Makefile \
doc/Makefile \
doc/players_manual/Makefile \
src/Makefile \
src/robots/Makefile \
src/bullet/Makefile \
src/bullet/src/Makefile \
src/bullet/Demos/OpenGL/Makefile \
])
AC_OUTPUT
echo -e $SUMMARY