dnl Process this file with autogen.sh to produce a configure script. AC_INIT(supertuxkart, SVN) AC_CONFIG_SRCDIR([src/main.cpp]) dnl Require at least automake 2.59 AC_PREREQ(2.59) dnl ================================================ dnl Initialize the automake stuff dnl set the $host variable based on local machine/os dnl ================================================ AC_CANONICAL_TARGET AM_INIT_AUTOMAKE([tar-ustar]) dnl ===================================================== dnl Set the default CFLAGS/CXXFLAGS dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX dnl scripts set them to "-g -O2". dnl ===================================================== CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes" CXXFLAGS="$CXXFLAGS -Wall -DHAS_GETTEXT" dnl =================== dnl Check for compilers dnl =================== AC_PROG_CC AC_PROG_CPP AC_PROG_CXX AC_LANG(C++) # Do a quick check to ensure the c++ compiler works AC_RUN_IFELSE([ int main() { return 0; } ],[], [ echo echo "Compiling a simple program failed, so something is broken with" echo "the building process. Please check that your system is setup" echo "so it can compile C++ code." echo echo "Configure aborted." exit ]) dnl ============================================= dnl Define debug which enables some cheats dnl This should be DISABLED when doing a release! dnl ============================================= SUMMARY="\nSummary of optional components:\n===============================" if test "x$with_plib" != "x" ; then echo "plib prefix is $with_plib" EXTRA_DIRS="${EXTRA_DIRS} $with_plib" fi AC_ARG_ENABLE(debug, [ --enable-debug Enable debugging info]) if test x$enable_debug = xyes; then AC_DEFINE([DEBUG], [], [Enable debugging cheats and shortcuts]) CFLAGS="$CFLAGS -g -pg" CXXFLAGS="$CXXFLAGS -g -pg" SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!" else CFLAGS="$CFLAGS -DNDEBUG" CXXFLAGS="$CXXFLAGS -DNDEBUG" SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off" fi AC_ARG_ENABLE(optimization, [ --disable-optimization Disable compiler optimizations],, enable_optimization=yes) if test x$enable_optimization = xyes; then CFLAGS="$CFLAGS -O2" CXXFLAGS="$CXXFLAGS -O2" else SUMMARY="$SUMMARY\nDisabled compiler optimizations." fi dnl =================== dnl Checks for programs. dnl =================== AC_PROG_MAKE_SET AC_PROG_RANLIB AC_PROG_INSTALL dnl =============================== dnl Check for MS Windows environment dnl ================================ AC_CHECK_HEADER(windows.h) dnl ================================================ dnl Add special compiler flags for certain platforms dnl ================================================ case "${host}" in *darwin*|*macosx*) LDFLAGS="$LDFLAGS -lintl" esac dnl ================================== dnl check for OpenGL related libraries dnl ================================== dnl We check for openal headers here, too - since otherwise dnl the test further down is even more complicated. This test dnl depends on the platform, since Macs are using OpenAL/al.h dnl instead of AL/al.h. case "${host}" in *darwin*|*macosx*) opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL" ;; *-*-cygwin* | *-*-mingw32*) dnl CygWin under Windoze. echo Win32 specific hacks... AC_DEFINE([WIN32], 1, [Define for Win32 platforms]) AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms]) opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm" joystick_LIBS="$joystick_LIBS -lwinmm" echo "Will link apps with $LIBS" ;; *) dnl X-Windows based machines save_LIBS=$LIBS AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ]) opengl_LIBS="$LIBS" LIBS=$save_LIBS if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then dnl if GLcore found, then also check for GL AC_SEARCH_LIBS(glXCreateContext, GL) fi ;; esac dnl ======================================== dnl check for OpenAL libraries dnl ======================================== dnl FIXME: this all appears too complicated, doing unnecesary dnl tests etc --> needs cleanup dnl The check for OpenAL headers depends on the OS, since dnl Apple has the headers in OpenAL/al.h instead of AL/al.h AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes) dnl We also check for ogg vorbis support now. dnl we have 4 sound libraries to check, first we check for OpenAL if test x$have_al_lib = xyes; then case "${host}" in *darwin*|*macosx*) AC_CHECK_HEADER(OpenAL/al.h, have_al_hdr=yes) ;; *) AC_CHECK_HEADER(AL/al.h, have_al_hdr=yes) ;; esac fi case "${host}" in *) dnl default unix style machines dnl check for libraries save_LIBS=$LIBS dnl search for the libraries needed to use ogg vorbis AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes) if test x$have_vorbisfile_lib = xyes; then dnl check for the headers needed by ogg vorbis AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes) AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes) fi dnl create OpenAL defines and a summary of the optional sound components SUMMARY="$SUMMARY\n" if test x$have_al_hdr != xyes; then SUMMARY="$SUMMARY You DO NOT have OpenAL." fi if test x$have_al_hdr = xyes ; then openal_LIBS="$LIBS" AC_DEFINE([HAVE_OPENAL], 1, [Defined when OpenAL is available]) SUMMARY="$SUMMARY\nUsing OpenAL for sound." if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available]) SUMMARY="$SUMMARY\nWe have Ogg Vorbis support." # ov_read for ogg music needs endianness flag. This macro defines # WORDS_BIGENDIAN if it's a big endian machine. See music_ogg.cpp AC_C_BIGENDIAN else SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music." SUMMARY="$SUMMARY\nPlease install ogg vorbis!" fi else SUMMARY="$SUMMARY\nInstall OpenAL for music!" fi LIBS=$save_LIBS esac # The following are C++ items that need to be tested for with the c++ # compiler AC_LANG_PUSH(C++) # ============================================== # Check for "plib" without which we cannot go on # ============================================== # specify the plib location AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib]) if test "x$with_plib" != "x" ; then echo "plib prefix is $with_plib" EXTRA_DIRS="${EXTRA_DIRS} $with_plib" fi AC_CHECK_HEADER(plib/ul.h) if test "x$ac_cv_header_plib_ul_h" != "xyes"; then echo echo "You *must* have the plib library installed on your system to build!" echo echo "Please see README for more details." echo echo "configure aborted." exit fi AC_MSG_CHECKING([for plib 1.8.4 or newer]) AC_TRY_RUN([ # include # define MIN_PLIB_VERSION 184 int main() { if ( PLIB_VERSION < MIN_PLIB_VERSION ) { return -1; } return 0; } ], AC_MSG_RESULT(yes), [ AC_MSG_RESULT(wrong version); AC_MSG_ERROR([Install plib 1.8.4 or later first...])], AC_MSG_RESULT(yes) ) dnl ======================= dnl check for SDL libraries dnl ======================= dnl Potentially sdl-config could be used, but apparently that might not dnl exist on all platforms, so doing the 'classical' test is safer :( case "${host}" in *) dnl default unix style machines dnl check for libraries save_LIBS=$LIBS AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes) sdl_LIBS="$LIBS" LIBS=$save_LIBS dnl check for header files AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes) if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then AC_MSG_ERROR([Install SDL first...]) fi AC_TRY_RUN([ # include int main() { if ( SDL_VERSION_ATLEAST(1,2,10)) { return 0; } return -1; } ], :, AC_MSG_WARN([Your SDL version uses deprecated headers update to version 1.2.10 or higher if possible. Currently this doesn't affects the game at all.]) ) esac dnl ======================================================= dnl Add special compiler flags for SDL on certain platforms dnl ======================================================= case "${host}" in *darwin*|*macosx*) dnl SDL on Macs needs to link in SDLmain, since it includes the dnl actual main program (on Macs #include "SDL/SDL.h" renames dnl main into SDL_main, which then gets called from the new dnl main program included in SDLmain. This is necessary to dnl install a proper framework for SDL). dnl This can't be done earlier, since all SDL tests program dnl from configure do NOT include SDL/SDL.h, therefore the dnl main program gets not replaced, and then getting an linking dnl error about main defined twice :(( LDFLAGGS="$LDFLAGS -framework OpenAL" AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no") if test x$have_sdl_config != xno; then LDFLAGS="$LDFLAGS `sdl-config --libs`" CXXFLAGS="$CXXFLAGS `sdl-config --cflags`" fi esac dnl ====================================================== dnl Try to supply the SVN revision number for the compiler dnl ====================================================== AC_CHECK_PROGS(have_svnversion,[svnversion],"no") if test x$have_svnversion != xno; then SVNVERSION="`svnversion .`" AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"]) fi # ========================= # subst bars in Makefile.am # ========================= AC_SUBST(bullet_LIBS) AC_SUBST(opengl_LIBS) AC_SUBST(openal_LIBS) AC_SUBST(sdl_LIBS) AC_MSG_CHECKING([for gcc -fno-regmove option ]) dnl ========================= dnl test regmove compiler bug dnl ========================= dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on dnl g++) triggers an optimisation problem with static_ssg: ORIGCXXFLAGS="$CXXFLAGS" CXXFLAGS="$CXXFLAGS -fno-regmove" AC_COMPILE_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove, AC_MSG_RESULT(no); NOREGMOVE="") CXXFLAGS="$ORIGCXXFLAGS" AC_SUBST(NOREGMOVE) dnl ============== dnl Bullet physics dnl ============== AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling]) CXXFLAGS="$CXXFLAGS -Ibullet/src" SUMMARY="$SUMMARY\nUsing bullet physics." BULLETTREE="src/bullet" case "${host}" in *darwin*|*macosx*) bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -framework GLUT" ;; *) bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -lglut" ;; esac AC_SUBST(BULLETTREE) dnl ================ dnl Create makefiles dnl ================ AC_CONFIG_FILES([ \ Makefile \ data/Makefile \ data/fonts/Makefile \ data/herrings/Makefile \ data/karts/Makefile \ data/models/Makefile \ data/music/Makefile \ data/po/Makefile \ data/sfx/Makefile \ data/textures/Makefile \ data/tracks/Makefile \ doc/Makefile \ doc/players_manual/Makefile \ src/Makefile \ src/robots/Makefile \ src/bullet/Makefile \ src/bullet/src/Makefile \ src/bullet/Demos/OpenGL/Makefile \ ]) AC_OUTPUT echo -e $SUMMARY