stk-code_catmod/data/scripts
2014-08-13 11:57:49 +05:30
..
20_chocolate Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
20_harvest Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
battleisland Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
cave Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
city Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
endcutscene Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
farm Fixed the ID for script created triggers were not being added to the track_object instance 2014-08-13 11:57:49 +05:30
fortmagma Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
greenvalley fixed some scripts not using Vec3 in trigger creation 2014-08-01 19:51:39 +05:30
hacienda Minor change in script order 2014-08-06 10:31:06 +05:30
introcutscene Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
introcutscene2 Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
islandtrack Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
jungle Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
lighthouse Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
mansion Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
mansionl Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
minel Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
mines Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
minigolf Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
olivermath Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
overworld Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
sandtrack Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
scotland Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
snowmountain Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
snowtuxpeak Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
soccer_field Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
stadium Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
startrack Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
subsea Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
tutorial Moved trigger creation to onstart script 2014-08-04 22:43:56 +05:30
xr591 Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
zengarden Changed all collision scripts to match new format 2014-07-09 23:52:05 +05:30
cycle1.as Action triggers addressable by name, scripts can enable/disable action triggers 2014-05-23 14:39:03 +05:30
cycle2.as Action triggers addressable by name, scripts can enable/disable action triggers 2014-05-23 14:39:03 +05:30
cycle3.as Action triggers addressable by name, scripts can enable/disable action triggers 2014-05-23 14:39:03 +05:30
sheep_approach.as Added ability for scripts to run other scripts and bound getFrameNumber for Skeletal animations to get current frame 2014-06-18 13:12:51 +05:30
sheep_dance.as Added ability for scripts to run other scripts and bound getFrameNumber for Skeletal animations to get current frame 2014-06-18 13:12:51 +05:30
start.as Trigger scripts now work by binding to the FUNCTION pointed by the trigger action instead of by the FILENAME. Started adding files into a structure similiar to that present in the tracks/ directory 2014-06-19 19:02:00 +05:30
update.as Added setCurrentFrame to skeletal animations 2014-06-18 17:53:18 +05:30