Fixed the ID for script created triggers were not being added to the track_object instance
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@ -4,8 +4,10 @@ void onStart()
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Vec3 creationloc = Vec3(69.97 ,8.08 ,-107.84);
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Vec3 creationloc2 = Vec3(100.72, 10.20,-26.22);
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createTrigger("haybail_deactivate", creationloc, 20.00);
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createTrigger("haybail",creationloc2 , 30.00);
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createTrigger("haybail_deactivate", creationloc, 20.00);
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createTrigger("haybail_activate",creationloc2 , 30.00);
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//disableTrigger("haybail_deactivate");
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//disableTrigger("haybail_activate");
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TrackObject @t_obj = getTrackObject("cow");
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SoundEmitter @cowmoo = t_obj.getSoundEmitter();
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@ -1,8 +1,8 @@
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void haybail()
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void haybail_activate()
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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/*to activate this you may also add the following line to stk-assets/farm/scene.xml (instead of creating it via the start script
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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<object type="action-trigger" action="haybail_activate" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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displayMessage("Haybail deactivated");
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@ -24,7 +24,7 @@ void haybail_deactivate()
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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<object type="action-trigger" action="haybail-activate" distance="10.0" xyz="69.97 8.08 -107.84" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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<object type="action-trigger" action="haybail-deactivate" distance="10.0" xyz="69.97 8.08 -107.84" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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displayMessage("Haybail reactivated");
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@ -180,6 +180,7 @@ namespace Scripting
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new TrackObjectPresentationActionTrigger(posi, *script_name, distance);
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TrackObject* tobj = new TrackObject(posi, hpr, scale,
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"none", newtrigger, false /* isDynamic */, NULL /* physics settings */);
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tobj->setID(*script_name);
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World::getWorld()->getTrack()->getTrackObjectManager()->insertObject(tobj);
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}
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@ -109,6 +109,7 @@ public:
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* e.g. be overwritten by physical objects etc. */
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virtual void handleExplosion(const Vec3& pos, bool directHit) {};
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void setEnable(bool mode);
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void setID(std::string obj_id) { m_id = obj_id; }
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const std::string& getLodGroup() const { return m_lod_group; }
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@ -353,6 +353,8 @@ public:
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virtual void onTriggerItemApproached(Item* who) OVERRIDE;
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virtual void reset() OVERRIDE { m_action_active = true; }
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virtual void setEnable(bool status) OVERRIDE{ m_action_active = status; }
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};
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