stk-code_catmod/data/gfx
auria 55193a0e48 Make sure the water splash particles decay
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11171 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-04-28 21:07:51 +00:00
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black_smoke.xml Fix ticket #355, and while we're at it improve the texturing of Northern Resort 2011-12-04 18:42:20 +00:00
fire.xml Demonstrating the new particles : fire effect in crecent crossing 2011-02-03 03:02:50 +00:00
Makefile.am Fixed installation of challenges and gfx files. 2011-01-17 03:39:52 +00:00
nitro.xml Move particles into a new subdirectory 2011-01-17 01:04:23 +00:00
rain-ground.xml Add particle system for drops hitting the ground (better in SVN for future). 2011-02-14 02:48:31 +00:00
rain.xml Add XML for heavy rain effect, see comments at top. 2011-02-10 23:51:21 +00:00
skid1.xml Added particles for 2.5 sec skidding and 3.5+ sec skidding. Feel free to improve. 2012-01-30 07:35:04 +00:00
skid2.xml Added particles for 2.5 sec skidding and 3.5+ sec skidding. Feel free to improve. 2012-01-30 07:35:04 +00:00
smoke_brown.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_red.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_yellow.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
snow.xml Make snow follow kart, this should reduce the needed CPU and GPU demand to render snow. Note that the current effect is not perfect, you can 'outrun' snow 2011-02-28 01:49:35 +00:00
sparks.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00
splash.xml Make sure the water splash particles decay 2012-04-28 21:07:51 +00:00
zipper_fire.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00