dac94fad57
* Remove a duplicate mention of deveee ; add Fantasmos and QwertyChouskie Fantasmos has contributed : - Illimited splitscreen multiplayer (involves also race UI improvements in local multiplayer) - Flashing bubble gum before expriation - Crash sounds changing depending on speed/direction - Better rescue - Misc fixes QwertyChouskie has contributed : - New skidding particles - Misc. fixes and improvements * Add most of the significant changes (for finished features) since 0.9.3 to the changelog * Include two more changes for the 0.9.3 version * Add a few items, clearly separate track/modelling changes Also, each new track get one line of changelog. Putting two on the same line vastly underestimate the importance of such a change. This also make it easier to mention removed/replaced tracks. The changelog should not be shortened at all costs ; rather, it should be reasonably complete and not shy from using more lines as a visual cue when appropriate. * Add kart and tracks subsection, improve changelog organization for 0.7.x versions * More sorting for 0.6.x releases * Improve info on track changes in 0.4/0.5 * Add android input improvements to the changelog * Fix typo * Remove incomplete name change info
434 lines
15 KiB
Markdown
434 lines
15 KiB
Markdown
# Changelog
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This file documents notable changes to SuperTuxKart across versions since its inception.
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It should be kept in mind that some versions have a less complete changelog than others, and that this changelog do not list the details of the many small bugfixes and improvements which together make a significant part of the progress between releases.
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For similar reasons, and because some features are vastly more complex than others, attributions of main changes should not be taken as a shorcut for overall contribution.
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## Unreleased
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* Networking game for normal race, time trial, free for all, capture the flag and soccer
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* Better random item distribution for various numbers of karts by Alayan and hiker
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* Numerous improvements to input on Android by deveee
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* Unlockable SuperTux challenges in Story Mode by Alayan
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* Race UI improvements (new speedometer, nitro gauge, bigger minimap) by Alayan
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* Improvements to ghost replays (more data saved, live time difference, replay comparison, UI improvements, egg hunt replays) by Alayan
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* Kart color customization by Benau
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* Improved powerup handling in AI by Alayan
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* Local multiplayer improvements by Fantasmos
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* New coal skin by Alayan
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* Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending)
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* Audio improvements (crash sound depending on speed/direction, sound cue in nitro challenges)
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* Gameplay improvements (much better slipstreaming, GP points...)
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* Terrain slowdown works again as intended on several tracks where it was missing
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* Many bugfixes
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### Tracks and modeling
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#### Tracks
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* Many unwanted shortcuts and exploits fixed by Auria
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* Las Dunas Soccer by samuncle
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## SuperTuxKart 0.9.3 (28. October 2017)
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* Reduced RAM and VRAM usage, reducing load times by Auria and Benau
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* New mesh format optimized for space and hardware skinning
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* Code refactoring of both render pipeline by Benau and Elderme
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* Physics improvements and various physics bugfixes by hiker
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* Kart GFX improvements (exhaust and headlight)
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* In-game screen recording powered by libopenglrecorder
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* High quality mipmap generation by Stragus
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* New smoother camera by Auria
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* New grand prix win scene
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* Gamepad configuration bugfixes
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* 3 Strikes Battles : added spare tire karts
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* Visual representation of the start line in all tracks
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* Various improvements (starting boost effect, wall driving fixes, parachutes, GP points, help page for bananas, cannon fixes, colorization shader)
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### Tracks and modeling
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#### Karts
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* New kart Wilber and Hexley by Jymis
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* New kart Kiki and updated Konqi by Benau
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#### Tracks
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* All tracks drivable in reverse, with arrows pointing in the correct direction
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* Candela City by samuncle (replace Shiny Suburbs)
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* Cornfield Crossing by samuncle (replace Bovine Barnyard)
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* New battle track Las Dunas Arena by samuncle
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## SuperTuxKart 0.9.2 (1. July 2016)
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* Ghost replay races by Benau
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* Battle mode AI by Benau
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* Soccer mode AI by Benau
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* TTF font rendering by Benau
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* New ruby and forest skins by Benau
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* Kart properties refactor by Flakebi
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* Scripting work under the hood
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* Work on the track editor by mhp
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* Tweak to challenges
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* New farm track song by 0zone0ne and Krobonil
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* Bugfixes
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### Tracks and modeling
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#### Tracks
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* Antediluvian Abysses by samuncle (replace Subsea)
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* Volcano Island by Ponzino
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* New icy soccer field by samuncle and Benau
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## SuperTuxKart 0.9.1 (17. October 2015)
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* Many bug fixes
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* Started to use scripting in tracks
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* Significant audio performance improvements
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* Tweak to challenges
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### Tracks and modeling
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#### Tracks
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* Better support for driving tracks in reverse
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* Smaller tweaks and improvements to several tracks including
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* Math class
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* XR591
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* Fort Magma
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* Gran Paradiso Island
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* Subsea
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## SupertTuxKart 0.9 (24. April 2015)
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* Fully shader-based rendering engine
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* Online login which allows to:
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* connect with friends and see when they are playing
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* vote for addons
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* collect online achievements
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* Grand Prix editor, including creation of random GPs
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* Different kart physics
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### Tracks and modeling
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#### Karts
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* New karts Amanda and Gavroche by XGhost
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* New and improved Tux, Adiumy, Sara the Wizard and the Racer, Xue
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#### Tracks
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* Cocoa Temple by samuncle (replace Amazonian Journey)
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* Gran Paradiso Island by samuncle (replace The Island)
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* Graphical improvements to many other tracks
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## SuperTuxKart 0.8.1 (26. November 2013)
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* New Soccer mode
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* New Egg Hunt mode
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* Added Tutorial
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* Added new Supertux difficulty
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* New bubblegum shield weapon
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* New Speedometer and nitro meter
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* Add ability to filter addons
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* Add ability to save and resume Grand Prix
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* Improve skid marks and nitro effects
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* Wiimote support
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### Tracks and modeling
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#### Karts
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* New karts Xue and Sara
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* Updated Beastie kart
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#### Tracks
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* STK Enterprise by Rubberduck (replace Star Track)
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* Gameplay and graphical updates to several tracks :
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* The Old Mine
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* Lighthouse
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* Zen Garden
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#### Miscellaneous
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* Updated nitro models
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## SuperTuxKart 0.8 (11. December 2012)
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* Story mode and new challenge set
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* Improved AI
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* Skidding and better collision physics
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* Reverse mode
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* Updated menus
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* New music
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### Tracks and modeling
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#### Tracks
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* Green Valley by Wolfs (replace Tux Tollway)
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* Blackhill Mansion by samuncle (replace Crescent Crossing)
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* Gameplay and graphical updates to several tracks :
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* XR591
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* Fort Magma
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* Jungle
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* Sand
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## SuperTuxKart 0.7.3 (2. November 2011)
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* New graphical effects
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* New weapons 'Swatter' and 'Rubber Ball'
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* 3 Strikes Battles now displays lives as spare tires
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* Improved bubble gum
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* See progression during Grand Prix
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* Improve physics for tall karts (e.g. Adiumy)
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* Lots of bug fixes
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* Improved kart control at high speeds
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* Better placement of rescued karts
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* Transition track-making to blender 2.5/2.6
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### Tracks and modeling
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#### Karts
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* New Suzanne kart
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#### Tracks
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* Zen Garden by samuncle (replace Secret Garden)
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* New Subsea
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* New Island battle arena
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#### Miscellaneous
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* Added Thunderbird as race referee
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## SuperTuxKart 0.7.2 (15. July 2011)
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* Added in-game addon manager
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* Fixed major memory leaks
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* Show when you get a highscore
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* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
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* Various other tweaks done and glitches fixed
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### Tracks and modeling
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#### Karts
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* New Beastie kart.
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#### Tracks
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* Improved Snow Peak by samuncle
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* Improved Star Track UFO by Rudy
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## SuperTuxKart 0.7.1b (21. April 2011)
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* Fix circular dependency in challenges
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* Updated translations
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## SuperTuxKart 0.7.1 (15. April 2011)
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* Particle (smoke, splash, fire) and weather effects
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* Added internet news
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* Support for live language switch
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* Added optional minimal race UI
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* Temporary invincibility after being hit
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* Added support for full-screen anti-aliasing
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* Clearer multiplayer setup
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* Renamed many tracks to nicer names
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* Basic level-of-detail (LOD) support
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* Debug features for track makers
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* Update to bullet 2.77
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* Replace more sounds to be DFSG-compliant
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* Fixed character names that contain non-ASCII characters
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* Full RTL (right to left) support
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* Various other tweaks done and glitches fixed
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### Tracks and modeling
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#### Karts
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* New Beagle kart by wolterh
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#### Tracks
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* New Fort Magma by samuncle
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* New Shiny Suburbs by Horace
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## SuperTuxKart 0.7 (December 2010)
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Too many to list them all. Main points:
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* Irrlicht:
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- Ported from plib to irrlicht
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- Added animations to karts and some tracks
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* GUI
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- Completely new designed GUI
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* Other improvements
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- Allowed alternative ways/shortcuts in tracks
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- New item 'switch'
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### Tracks and modeling
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#### Tracks
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- Farm
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- Hacienda by samuncle (replace Beach)
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- Scotland by Canis Lupus
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- Secret Garden
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## SuperTuxKart 0.6.2a (October 2009)
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* Bugfix: STK would crash while trying to save the config file
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on Windows Vista.
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## SuperTuxKart 0.6.2 (July 2009)
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* Bugfix: Game could crash in rare circumstances.
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* Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
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* Bugfix: A race could be finished with an invalid shortcut.
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* Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
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* Bugfix: Items explode over void.
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* Bugfix: Grass in castle arena slowed down the kart.
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* Bugfix: GP result showed kart identifier instead of name.
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* Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.
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## SuperTuxKart 0.6.1a (February 2009)
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* Bugfix: battle mode would not display track groups.
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## SuperTuxKart 0.6.1 (February 2009)
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* New music for Snow Mountain.
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* Fixed bug in track selection screen that could cause a crash when track groups were used.
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* Fixed crash in character selection that could happen if an old user config file existed.
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* Fixed incorrect rescues in Fort Magma.
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* Improved track selection screen to not display empty track groups.
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* A plunger in the face is now removed when restarting.
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* Added slow-down for karts driving backwards.
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* Somewhat reduced 'shaking' of AI driven karts.
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### Tracks and modeling
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#### Karts
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- New Puffy kart
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#### Tracks
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- New Cave battle map
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## SuperTuxKart 0.6 (January 2009)
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* New improved physics and kart handling
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* Added sharp turns and nitro speed boost (replacing wheelies and jump)
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* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
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* New game mode : 3-Strikes Battle
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* Major improvements to AI
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* Improved user interface
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* Karts now have a visible suspension effect
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* Fully positional audio with OpenAL
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* New music and sound effects (including engine, braking and skidding sounds)
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* Better support for mods and add-ons (kart and track groups)
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* New/updated translations (ga fi de nl sl fr it es ro sv)
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* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
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* Challenges are now specified and config files, and are thus easy to create by users
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* Improved build system to better detect missing dependencies
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* Improved shortcut-detection
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* Initial work towards networking (disabled and hidden by default)
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* Bug fixes and code refactor/cleanup/documentation
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- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
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thanks to Samjam for the patch.
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### Tracks and modeling
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#### Karts
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* Improved Wilber
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* Eviltux
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* Hexley
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* Some old karts have been removed
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#### Tracks
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* Skyline
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* Snow Mountain
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* Race track
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* Old Mine
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* XR591
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* Improved track :
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* Star track
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## SuperTuxKart 0.5 (May 2008)
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* Complete Challenges to unlock game modes, new tracks and a skidding preview
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* New Follow the Leader game mode
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* New Grand Prix
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* Improved User Interface
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* Improved game pad/joystick handling
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* German, French, Dutch, Spanish, Italian and Swedish translations
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* Additional music
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* Many Bugfixes including:
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- a memory leak fix (Charlie Head)
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- an AI crash fix (Chris Morris)
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### Tracks and modeling
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#### Tracks
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* SnowTux Peak
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* Amazonian Journey
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* City
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* Canyon
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* BSODs Battlements renamed to Fort Magma
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* Improved Crescent Crossing, Fort Magma, and Star Track
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## SuperTuxKart 0.4 (February 2008)
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* New physics handling using the bullet physics engine
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* Improved AI
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* New GUI handling, including resolution switching GUI
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* Improved input handling
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* Jump and look-back featue
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* Additional music and main theme
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### Tracks and modeling
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#### Karts
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* New kart: wilber
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#### Tracks
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* Improved 'Shifting Sands' and 'Lighthouse'
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## SuperTuxKart 0.3 (May 2007)
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* Highscore lists
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* Shortcut detection
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* Improved AI
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* Fullscreen support
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* New track: the island
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* New penalty: bomb
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* MacOSX support
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* OpenAL and ogg-vorbis support
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* Two new Grand Prixs
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* Improved user interface:
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- New racing interface
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- Better track map
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- Player kart dots in the track map are bigger than AI dots
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- Track selection screen has topview pictures
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- Added "Setup new race" option when a track is finished
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- Added "Restart race" option when a track is finished
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- The keyboard can skip vertical spaces between buttons
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- Better control configuration
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- Better in-game help
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- Added .desktop file for menus and icon
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* Bugfixes:
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- Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
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- Fixed bug that allowed the joystick to erase the main menu
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- Fixed bug that allowed the joystick to "play the game while paused"
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- Fixed screen_manager assert failure bug
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- Fixed sound_manager assert failure bug
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- Fixed keyboard keys unable to work on the first key press bug
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- And others
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## SuperTuxKart 0.2 (22. Sep 2006)
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* Significant performance improvement by using display lists
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* Improved AI
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* Support for different grand prixs
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* Too many bug fixes to list them all, but the important ones:
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* Work around for 'karts fall through track' compiler bug
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* Fixed rescue mode
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* Two new collectables: parachute and anvil
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* Track screen shots in the track select screen
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* Keyboard handling allows gradual turning
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* Improved physics (still work in progress)
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* All hard-coded properties like maximum velocity have
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been replaced by dynamically computed data dependent
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on kart parameters, allowing for karts having different
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characteristics.
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* Added help and about screens, added credits to track designer
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* Items were added to all tracks
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## SuperTuxKart 0.1 (04. May 2006) (not officially released)
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* Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
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* Removed all SDL dependencies, only plib is needed
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* Single and multi-window menu can be used
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* Code structure changes
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* Some bug fixes and small improvements
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* Added profile option to support automatic profiling
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## SuperTuxKart 0.0.0 (22. Dec 2004)
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* new tracks
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* new characters and karts
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* new user-interface
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* some additional effects (skid-marks, smoke)
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##TuxKart v0.4.0 (March 19th 2004)
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* Changes for compatibility with PLIB 1.8.0 and later.
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* Removed some features that were only there to support
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truly ancient graphics cards like 3Dfx Voodoo-1/2.
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##TuxKart v0.3.0 (??)
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* Converted to use the new PLIB/PW library and thus
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avoid the need to link to GLUT.
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##TuxKart v0.2.0 (Sept 3rd 2002)
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* Changes for compatibility with PLIB 1.6.0 and later.
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##TuxKart v0.0.5 (??)
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* Changes for compatibility with PLIB 1.4.0 and later.
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##TuxKart v0.0.4 (??)
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* Changes to suit rassin-frassin-Windoze-junk.
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* Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
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* Changes for compatibility with PLIB 1.3.1 and later.
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* Added new music courtesy of Matt Thomas.
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##TuxKart v0.0.3 (July 4th 2000)
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* Fixed bug in Keyboard driver when no
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joystick driver is installed.
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* More CygWin fixes.
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* Started new feature to allow you to be
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rescued from lava, etc.
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##TuxKart v0.0.2 (July 2nd 2000)
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* Added ability to add new tracks without
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recompiling.
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* Can now drive using keyboard only - no joystick
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required.
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* Should compile and run under Windoze using CygWin.
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##TuxKart v0.0.1 (July 1st 2000)
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* Fixed a couple of files missing in initial
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Distro.
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##TuxKart v0.0.0 (June 29th 2000)
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* First CVS release.
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##TuxKart (unnumbered) (April 13th 2000)
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* First hack.
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