stk-code_catmod/src/input/keyboard_config.cpp

77 lines
2.8 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "input/keyboard_config.hpp"
#include "io/xml_node.hpp"
#include "utils/log.hpp"
#include <SKeyMap.h>
#include <assert.h>
using namespace irr;
KeyboardConfig::KeyboardConfig()
: DeviceConfig()
{
setDefaultBinds();
setPlugged();
} // KeyboardConfig
// ----------------------------------------------------------------------------
/** Saves the configuration to a file. It writes the name for a gamepad
* config, saves the device specific parameters, and calls
* DeviceConfig::save() to save the rest.
* \param stream The stream to save to.
*/
void KeyboardConfig::save(std::ofstream& stream)
{
stream << "<keyboard ";
DeviceConfig::save(stream);
stream << "</keyboard>\n\n";
} // save
//------------------------------------------------------------------------------
void KeyboardConfig::setDefaultBinds()
{
setBinding(PA_NITRO, Input::IT_KEYBOARD, IRR_KEY_N);
setBinding(PA_ACCEL, Input::IT_KEYBOARD, IRR_KEY_UP);
setBinding(PA_BRAKE, Input::IT_KEYBOARD, IRR_KEY_DOWN);
setBinding(PA_STEER_LEFT, Input::IT_KEYBOARD, IRR_KEY_LEFT);
setBinding(PA_STEER_RIGHT, Input::IT_KEYBOARD, IRR_KEY_RIGHT);
setBinding(PA_DRIFT, Input::IT_KEYBOARD, IRR_KEY_V);
setBinding(PA_RESCUE, Input::IT_KEYBOARD, IRR_KEY_BACK);
setBinding(PA_FIRE, Input::IT_KEYBOARD, IRR_KEY_SPACE);
setBinding(PA_LOOK_BACK, Input::IT_KEYBOARD, IRR_KEY_B);
setBinding(PA_PAUSE_RACE, Input::IT_KEYBOARD, IRR_KEY_ESCAPE);
setBinding(PA_MENU_UP, Input::IT_KEYBOARD, IRR_KEY_UP);
setBinding(PA_MENU_DOWN, Input::IT_KEYBOARD, IRR_KEY_DOWN);
setBinding(PA_MENU_LEFT, Input::IT_KEYBOARD, IRR_KEY_LEFT);
setBinding(PA_MENU_RIGHT, Input::IT_KEYBOARD, IRR_KEY_RIGHT);
setBinding(PA_MENU_SELECT, Input::IT_KEYBOARD, IRR_KEY_RETURN);
setBinding(PA_MENU_CANCEL, Input::IT_KEYBOARD, IRR_KEY_ESCAPE);
}
//------------------------------------------------------------------------------