77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "input/keyboard_config.hpp"
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#include "io/xml_node.hpp"
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#include "utils/log.hpp"
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#include <SKeyMap.h>
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#include <assert.h>
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using namespace irr;
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KeyboardConfig::KeyboardConfig()
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: DeviceConfig()
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{
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setDefaultBinds();
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setPlugged();
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} // KeyboardConfig
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// ----------------------------------------------------------------------------
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/** Saves the configuration to a file. It writes the name for a gamepad
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* config, saves the device specific parameters, and calls
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* DeviceConfig::save() to save the rest.
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* \param stream The stream to save to.
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*/
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void KeyboardConfig::save(std::ofstream& stream)
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{
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stream << "<keyboard ";
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DeviceConfig::save(stream);
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stream << "</keyboard>\n\n";
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} // save
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//------------------------------------------------------------------------------
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void KeyboardConfig::setDefaultBinds()
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{
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setBinding(PA_NITRO, Input::IT_KEYBOARD, IRR_KEY_N);
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setBinding(PA_ACCEL, Input::IT_KEYBOARD, IRR_KEY_UP);
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setBinding(PA_BRAKE, Input::IT_KEYBOARD, IRR_KEY_DOWN);
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setBinding(PA_STEER_LEFT, Input::IT_KEYBOARD, IRR_KEY_LEFT);
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setBinding(PA_STEER_RIGHT, Input::IT_KEYBOARD, IRR_KEY_RIGHT);
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setBinding(PA_DRIFT, Input::IT_KEYBOARD, IRR_KEY_V);
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setBinding(PA_RESCUE, Input::IT_KEYBOARD, IRR_KEY_BACK);
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setBinding(PA_FIRE, Input::IT_KEYBOARD, IRR_KEY_SPACE);
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setBinding(PA_LOOK_BACK, Input::IT_KEYBOARD, IRR_KEY_B);
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setBinding(PA_PAUSE_RACE, Input::IT_KEYBOARD, IRR_KEY_ESCAPE);
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setBinding(PA_MENU_UP, Input::IT_KEYBOARD, IRR_KEY_UP);
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setBinding(PA_MENU_DOWN, Input::IT_KEYBOARD, IRR_KEY_DOWN);
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setBinding(PA_MENU_LEFT, Input::IT_KEYBOARD, IRR_KEY_LEFT);
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setBinding(PA_MENU_RIGHT, Input::IT_KEYBOARD, IRR_KEY_RIGHT);
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setBinding(PA_MENU_SELECT, Input::IT_KEYBOARD, IRR_KEY_RETURN);
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setBinding(PA_MENU_CANCEL, Input::IT_KEYBOARD, IRR_KEY_ESCAPE);
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}
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//------------------------------------------------------------------------------
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