ce57025781
now in their own subdirectory (including models, textures). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
104 lines
4.6 KiB
Common Lisp
104 lines
4.6 KiB
Common Lisp
;; -*- mode: lisp -*-
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(config
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;; STK parameters
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;; --------------
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(max-karts 10 ) ;; maximum number of karts
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(grid-order 1 ) ;; order for grand prix, 1 is most
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;; points 1st, 0 is least points
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;; 1st
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(title-music "main_theme.ogg")
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;; Attachment related parameters
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;; -----------------------------
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(anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart
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(anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil
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(parachute-friction 2.0 ) ;; friction increase when a parachute is sttached
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(parachute-time 4.0 ) ;; time an attached parachute is active
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(parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active
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(bomb-time 30.0 ) ;; time till a bomb explodes
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(bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on
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(anvil-time 2.0 ) ;; time an anvil is active
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(zipper-time 5.0 ) ;; time a zipper is active
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(zipper-force 800.0 ) ;; additional zipper force
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(shortcut-skipped-segments 5 ) ;; skipping more than this number of segments
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;; is considered to be a shortcut
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(explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts
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(explosion-impulse-objects 500.0 ) ;; explosion impulse for physics objects (smaller
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;; else a cone e.g. will be pushed way too far)
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;; Other kart relates values
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;; -------------------------
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(jump-impulse 5400.0 ) ;; percentage of gravity!
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(reduce-air-resistance-racer 0.6) ;; reduce air-resistance for hard
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(reduce-air-resistance-driver 0.8) ;; and medium skill level
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;; The following files are the defaults for karts
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;; ----------------------------------------------
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(kart-defaults
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(wheel-base 1.2 )
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(heightCOG 0.2 )
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(engine-power 400 )
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(brake-factor 2.75)
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(brake-force 2.5 )
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(mass 125 )
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(air-resistance 1.8 )
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(roll-resistance 1.05)
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(tire-grip 0.9 )
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(max-steer-angle 55 )
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(time-full-steer 0.3 )
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(corn-f 4 )
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(corn-r 4 )
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(wheelie-max-speed-ratio 0.7 ) ;; percentage of max speed for wheelies to work
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(wheelie-max-pitch 45.0 ) ;; maximum pitch to use when doing a wheelie
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(wheelie-pitch-rate 60.0 ) ;; rate/sec with which the kart goes up
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(wheelie-restore-rate 90.0 ) ;; rate/sec with which the kart does down
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(wheelie-speed-boost 10.0 ) ;; speed boost while doing a wheelie
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(wheelie-lean-recovery 1 )
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(wheelie-balance-recovery 2 )
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(wheelie-step 1 )
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(wheelie-power-boost 1 ) ;; increase in engine power, i.e. 1=plus 100%
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;; Inertia for a rectanguar plane is: M*(a^2+b^2)/12 when rotating
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;; around the center of gravity, where a and b are the width and length
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(inertia 5.0 )
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;; Bullet physics attributes
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(bullet-engine-power 400 )
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(bullet-mass 225 )
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(bullet-max-steer-angle 25 )
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(suspension-stiffness 8.0 )
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(wheel-damping-relaxation 2.3 )
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(wheel-damping-compression 4.4 )
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(friction-slip 10000000 )
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(roll-influence 0.1 )
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(wheel-radius 0.25 )
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(wheel-width 0.3 )
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(chassis-linear-damping 0.2 )
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(chassis-angular-damping 0.2 )
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(maximum-speed 22.22 ) ;; = 80 km/h
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(max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear
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(gravity-center-shift 0.4 ) ;; Shift center of gravity down by that many
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;; units of kart_height (usually between 0 and 0.5)
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(suspension-rest 0.1 )
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;; The z-axis velocity set when a jump is initiated. This will cause the
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;; kart to start rising, till it is pulled back by gravity. A higher value
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;; means higher Z velocity, meaning the kart will rise faster and higher,
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;; and will be in the air longer
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(jump-velocity 3.0 )
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;; The following two vectors define at what ratio of the maximum speed what
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;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
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;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
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;; The next vector contains the increase in max power (to simulate different
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;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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(gear-switch-ratio 0.25 0.5 0.75)
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(gear-power-increase 2.5 1.8 1.4 )
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) ;; end kart-defaults
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)
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;; EOF ;;
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