stk-code_catmod/src/tracks/check_sphere.hpp
2015-03-30 11:42:50 +11:00

66 lines
2.7 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHECK_SPHERE_HPP
#define HEADER_CHECK_SPHERE_HPP
#include "tracks/check_structure.hpp"
class XMLNode;
class CheckManager;
/** This class implements a check sphere that is used to change the ambient
* light if a kart is inside this sphere. Besides a normal radius this
* sphere also has a 2nd 'inner' radius: player karts inside the inner
* radius will have the full new ambient light, karts outside the default
* light, and karts in between will mix the light dependent on distance.
*
* \ingroup tracks
*/
class CheckSphere : public CheckStructure
{
private:
/** Center of the sphere. */
Vec3 m_center_point;
/** Squared radius of the sphere. */
float m_radius2;
/** A flag for each kart to indicate if it's inside of the sphere. */
std::vector<bool> m_is_inside;
/** Stores the distance of each kart from the center of this sphere.
* This saves some computations. */
std::vector<float> m_distance2;
public:
CheckSphere(const XMLNode &node, unsigned int index);
virtual ~CheckSphere() {};
virtual bool isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
unsigned int kart_id);
// ------------------------------------------------------------------------
/** Returns if kart indx is currently inside of the sphere. */
bool isInside(int index) const { return m_is_inside[index]; }
// -------------------------------------------------------------------------
/** Returns the squared distance of kart index from the enter of
* this sphere. */
float getDistance2ForKart(int index) const { return m_distance2[index];}
// -------------------------------------------------------------------------
/** Returns the square of the radius of this sphere. */
float getRadius2() const { return m_radius2; }
}; // CheckSphere
#endif