stk-code_catmod/data/shaders
2014-07-12 19:54:52 +02:00
..
utils Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
bilateralH.comp Implemented bilateral for compute path. 2014-06-22 18:04:45 +02:00
bilateralH.frag Implement bilateral with fragment codepath. 2014-06-22 18:04:46 +02:00
bilateralV.comp Implemented bilateral for compute path. 2014-06-22 18:04:45 +02:00
bilateralV.frag Implement bilateral with fragment codepath. 2014-06-22 18:04:46 +02:00
billboard.frag Premultiply alpha for billboards. 2014-05-10 20:49:30 +02:00
billboard.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloom.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
bloomblend.frag Gather bloom effect to avoid extra texture read. 2014-06-03 20:46:01 +02:00
bloompower.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.frag Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
bubble.vert Fix bubble shader with glsl < 330. 2014-07-09 17:49:47 +02:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
color_levels.frag Add proper tonemap, although disabled. 2014-04-21 01:52:44 +02:00
coloredquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
coloredquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colorize.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
detailledobject_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
diffuseenvmap.frag Another round of big triangle port. 2014-06-03 20:28:42 +02:00
displace.frag Mix texture for displace. 2014-07-09 03:41:08 +02:00
displace.vert Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
dof.frag Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain) 2014-07-09 01:21:31 +02:00
farplane.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
flipparticle.vert Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
fog.frag Fixed shader compilation errors. 2014-06-11 09:11:07 +10:00
frustrum.vert Add wireframe frustrum view. 2014-06-18 00:27:03 +02:00
gaussian3h.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian3v.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian6h.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian6v.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gi.frag Use a precomputed invmatrix in gi.frag 2014-06-20 23:10:31 +02:00
glow.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godfade.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godray.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass2.frag Tweak the scattering value to reduce the effect 2014-05-21 02:36:48 +02:00
grass_pass.vert Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
instanced_grass.vert Use fixed attribute location for instanced objects. 2014-06-29 22:19:10 +02:00
instanced_object_pass.vert Fix for instanced object with default material. 2014-07-02 22:37:51 +02:00
instanciedshadow.vert Use fixed attribute location for instanced objects. 2014-06-29 22:19:10 +02:00
layertexturequad.frag Add a way to display shadow map. 2014-06-08 22:18:32 +02:00
linearizedepth.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
logluminance.frag Revert "Some color are negative, clamp them in loglum" 2014-04-22 18:18:18 +02:00
mipviz.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
mlaa_blend2.frag Fix MLAA 2014-06-05 02:56:25 +02:00
mlaa_color1.frag MLAA: Use srgb for auxiliary buffer. 2014-06-08 03:28:24 +02:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Apply MLAA after color_in. 2014-04-14 03:30:42 +02:00
mlaa_offset.vert Fix MLAA 2014-06-05 02:56:25 +02:00
motion_blur.frag Mimic previous motion blur behavior 2014-07-09 02:29:49 +02:00
normalmap.frag Fix normalmap roughness 2014-04-23 18:09:48 +02:00
normalmap.vert Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
object_pass1.frag Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
object_pass2.frag Fix vertex color for object_pass2 2014-07-08 01:35:04 +02:00
object_pass.vert Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
object_unlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_spheremap.frag Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
objectref_pass1.frag Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
objectref_pass2.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
particle.frag Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
particle.vert Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
particlesimheightmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pass.frag Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
pass.vert Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
pointemitter.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointlight.frag Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
pointlight.vert Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
rh.frag Another round of big triangle port. 2014-06-03 20:28:42 +02:00
rhdebug.frag Support some debug option for GI 2014-05-28 07:47:06 +02:00
rhdebug.vert Support some debug option for GI 2014-05-28 07:47:06 +02:00
rhpassthrough.geom Add RH support 2014-05-28 07:47:06 +02:00
rsm.frag Remove Untextured material. 2014-07-02 22:37:51 +02:00
rsm.vert Remove Untextured material. 2014-07-02 22:37:51 +02:00
screenquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadow.geom Make use of gl_amd_vertex_shader_layer when available 2014-05-08 01:16:02 +02:00
shadow.vert Use explicit attribute location. 2014-06-24 23:17:41 +02:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sky.frag Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
skybox.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skybox.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
slicedscreenquad.vert Add RH support 2014-05-28 07:47:06 +02:00
splatting.frag Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
ssao.frag Fix position reconstruction formula in ssao 2014-07-12 19:54:52 +02:00
sunlight.frag Fixed shader compilation errors. 2014-06-11 09:11:07 +10:00
sunlightshadow.frag Fix 1366. 2014-06-15 22:14:50 +10:00
sunlightshadowdebug.frag Fix attempt for #1308 2014-05-03 17:36:27 +02:00
texturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
texturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
tonemap.frag Add a weight for vignette. 2014-06-28 00:20:44 +02:00
transparent.frag Use global VAO for rendering 2014-07-08 18:31:46 +02:00
transparentfog.frag Use global VAO for rendering 2014-07-08 18:31:46 +02:00
uniformcolortexturedquad.frag Add 50% transparency to minimap. 2014-06-26 00:46:55 +02:00
untextured_object.frag Factorize getLightFactor 2014-03-21 18:36:47 +01:00
water.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
white.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00