stk-code_catmod/src/graphics/per_camera_node.hpp
2013-11-30 21:33:06 +00:00

83 lines
2.6 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011-2013 Marianne Gagnon
// based on code Copyright 2002-2010 Nikolaus Gebhardt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PER_CAMERA_HPP
#define HEADER_PER_CAMERA_HPP
#include <matrix4.h>
#include <aabbox3d.h>
#include <IDummyTransformationSceneNode.h>
#include <ESceneNodeTypes.h>
namespace irr
{
namespace scene { class ICameraSceneNode; class ISceneNode; class ISceneManager; class IMesh; }
}
using namespace irr;
namespace irr
{
namespace scene
{
const int ESNT_PER_CAMERA_NODE = MAKE_IRR_ID('p','c','a','m');
}
}
/**
* \brief manages smoke particle effects
* \ingroup graphics
*/
class PerCameraNode : public scene::IDummyTransformationSceneNode
{
private:
core::matrix4 RelativeTransformationMatrix;
core::aabbox3d<f32> Box;
scene::ICameraSceneNode* m_camera;
scene::ISceneNode* m_child;
public:
PerCameraNode(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
scene::ICameraSceneNode* camera, scene::ISceneNode* node);
virtual ~PerCameraNode();
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const { return Box; }
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
virtual core::matrix4& getRelativeTransformationMatrix() { return RelativeTransformationMatrix; }
//! Returns the relative transformation of the scene node.
virtual core::matrix4 getRelativeTransformation() const { return RelativeTransformationMatrix; }
void setCamera(scene::ICameraSceneNode* camera);
virtual void OnRegisterSceneNode();
virtual void render();
virtual scene::ESCENE_NODE_TYPE getType() const { return (scene::ESCENE_NODE_TYPE)scene::ESNT_PER_CAMERA_NODE; }
scene::ISceneNode* getChild() { return m_child; }
};
#endif