..
callbacks.cpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
callbacks.hpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
camera.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
camera.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
CBatchingMesh.cpp
Remove trailing space, git doesn't like it
2013-05-29 22:04:35 +00:00
CBatchingMesh.hpp
Space cleanup pass on the headers
2013-05-30 19:47:39 +00:00
explosion.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
explosion.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
glow.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
glow.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
glwrap.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
hardware_skinning.cpp
Start to support 'externa' data directories. Most directories
2013-12-17 23:48:47 +00:00
hardware_skinning.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
hit_effect.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
hit_sfx.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
hit_sfx.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
irr_driver.cpp
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
irr_driver.hpp
Plug-in energy parameter into pointlight shader
2013-12-24 23:07:42 +00:00
large_mesh_buffer.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
lens_flare.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
lens_flare.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
light.cpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
light.hpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
lod_node.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
lod_node.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
material_manager.cpp
Start to support 'externa' data directories. Most directories
2013-12-17 23:48:47 +00:00
material_manager.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
material.cpp
Allowed the music directory to be external. Renamed
2013-12-18 22:29:08 +00:00
material.hpp
Made 'min_speed' available for zipper only, re-exported spaceship track.
2013-12-12 05:37:15 +00:00
mesh_tools.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
mesh_tools.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
mlaa_areamap.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
moving_texture.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
moving_texture.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
particle_emitter.cpp
Start to support 'externa' data directories. Most directories
2013-12-17 23:48:47 +00:00
particle_emitter.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
particle_kind_manager.cpp
Start to support 'externa' data directories. Most directories
2013-12-17 23:48:47 +00:00
particle_kind_manager.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
particle_kind.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
particle_kind.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
per_camera_node.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
per_camera_node.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
post_processing.cpp
Move SSAO code into renderLight in order to use a lighter rtt (8 bits instead of 32)
2013-12-23 17:00:27 +00:00
post_processing.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
rain.cpp
Rain: Fade instead of intersecting geometry
2013-12-24 00:33:57 +00:00
rain.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
referee.cpp
Allowed the music directory to be external. Renamed
2013-12-18 22:29:08 +00:00
referee.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
render.cpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
rtts.cpp
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
rtts.hpp
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
screenquad.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
screenquad.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shaders.cpp
Start to support 'externa' data directories. Most directories
2013-12-17 23:48:47 +00:00
shaders.hpp
Add a debug menu + option to reload shaders (memory leak, yeah, but it's just for debugging)
2013-12-09 00:09:35 +00:00
shadow_importance.cpp
Merge normals and depth RTT into a single one
2013-12-23 16:59:55 +00:00
shadow_importance.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
shadow.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
shadow.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
show_curve.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
show_curve.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
skid_marks.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
skid_marks.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
slip_stream.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
slip_stream.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
stars.cpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
stars.hpp
Probably biggest commit (in terms of number of files) ever -
2013-11-15 11:43:21 +00:00
sun.cpp
Plug-in energy parameter into pointlight shader
2013-12-24 23:07:42 +00:00
sun.hpp
Lights: improve bandwidth usage
2013-12-26 22:55:15 +00:00
water.cpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
water.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
wind.cpp
Fixed compiler warnings on VS.
2013-12-01 22:16:43 +00:00
wind.hpp
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00