227 lines
9.9 KiB
Markdown
227 lines
9.9 KiB
Markdown
# Building from source
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In order to build SuperTuxKart from source, you'll need both the code and the assets (See <https://supertuxkart.net/Source_control> for more information):
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```bash
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git clone https://github.com/supertuxkart/stk-code stk-code
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svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
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```
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## Building SuperTuxKart on Linux
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### Dependencies
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To build SuperTuxKart from source, you'll need to install the following packages:
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* OpenAL (recommended: openal-soft-devel)
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* Ogg (libogg-dev)
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* Vorbis (libvorbis-dev)
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* Freetype (libfreetype6-dev)
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* Harfbuzz (libharfbuzz-dev)
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* libcurl (libcurl-devel)
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* libbluetooth (bluez-devel)
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* openssl (openssl-dev)
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* libpng (libpng-devel)
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* zlib (zlib-devel)
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* jpeg (libjpeg-turbo-devel)
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* SDL2 (libsdl2-devel)
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Fedora command:
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```bash
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sudo dnf install @development-tools angelscript-devel \
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bluez-libs-devel cmake desktop-file-utils SDL2-devel \
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freealut-devel freetype-devel \
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gcc-c++ git-core libcurl-devel libjpeg-turbo-devel \
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libpng-devel libsquish-devel libtool libvorbis-devel \
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openal-soft-devel openssl-devel libcurl-devel harfbuzz-devel \
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libogg-devel openssl-devel pkgconf \
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wiiuse-devel zlib-devel
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```
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Mageia 6 command:
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```bash
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su -c 'urpmi gcc-c++ cmake openssl-devel libcurl-devel freetype-devel harfbuzz-devel \
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libjpeg-turbo-devel libogg-devel openal-soft-devel SDL2-devel \
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libpng-devel libvorbis-devel nettle-devel zlib-devel git subversion \
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libbluez-devel libfreetype6-devel
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```
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openSUSE command:
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```bash
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sudo zypper install gcc-c++ cmake openssl-devel libcurl-devel libSDL2-devel \
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freetype-devel harfbuzz-devel libogg-devel openal-soft-devel libpng-devel \
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libvorbis-devel pkgconf zlib-devel enet-devel \
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libjpeg-devel bluez-devel freetype2-devel
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```
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Debian-based Distributions command:
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```bash
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sudo apt-get install build-essential cmake libbluetooth-dev libsdl2-dev \
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libcurl4-openssl-dev libenet-dev libfreetype6-dev libharfbuzz-dev \
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libjpeg-dev libogg-dev libopenal-dev libpng-dev \
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libssl-dev libvorbis-dev nettle-dev pkg-config zlib1g-dev
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```
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### In-game recorder
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To build the in-game recorder for STK, you have to install
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libopenglrecorder from your distribution, or compile it yourself from [here](https://github.com/Benau/libopenglrecorder).
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Compilation instruction is explained there. If you don't need this feature, pass `-DBUILD_RECORDER=off` to cmake.
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### Compiling
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To compile SuperTuxKart, run the following commands inside `stk-code` directory
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```bash
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# go into the stk-code directory
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cd stk-code
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# create and enter the cmake_build directory
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mkdir cmake_build
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cd cmake_build
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# run cmake to generate the makefile
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cmake ..
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# compile
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make -j$(nproc)
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```
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STK can then be run from the build directory with `bin/supertuxkart`
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#### Keeping your build up to date
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To recompile the latest code without redownloading the entire source, first run the ```svn up``` command inside the 'stk-assets' directory, then run the following commands inside the 'stk-code' directory:
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```bash
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git pull
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cd cmake_build
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cmake ..
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make -j$(nproc)
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```
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##### Build Speed Optimization
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"-j$(nproc)" is an example, for a faster build, use "-jx" instead, where "x" is the amount of CPU threads you have, minus one.
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### Further options
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To create a debug version of STK, run:
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```bash
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cmake .. -DCMAKE_BUILD_TYPE=Debug
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```
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You can install your build system-wide:
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```bash
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sudo make install
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```
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The default install location is `/usr/local`, i.e. the data files will
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be written to `/usr/local/share/games/supertuxkart`, the executable
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will be copied to `/usr/local/bin`. To change the default installation
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location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
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`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
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## Building SuperTuxKart on Windows
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To Build SuperTuxKart on Windows, follow these instructions:
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1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/). The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.
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2. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart on GitHub](https://github.com/supertuxkart/stk-code/releases) and unpack it.
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3. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
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Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users\<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the corresponding URL found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
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*Note: Both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build will likely fail!*
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4. If you got the stable version, download the Windows dependencies package from [SuperTuxKart on GitHub - Dependencies Releases](https://github.com/supertuxkart/dependencies/releases), find the stk-code version there and download the `dependencies(arch).zip` as needed and unpack the archive into the `stk-code` directory.
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5. If you got the development version go to SuperTuxKart-dev in your file browser, then visit [SuperTuxKart on GitHub - Dependencies latest preview release](https://github.com/supertuxkart/dependencies/releases/tag/preview)
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and unpack the archive into the `stk-code` directory. Download `i686` if you use Win32 generator of MSVC, `x86_64` for x64 and `aarch64` for ARM64.
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6. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory called `build` or `bld` inside the stk-code directory.
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7. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
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Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press 'Generate' button.
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8. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
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9. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project".
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10. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
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*Note: To avoid confusion between releases and versions, refer to this table:*
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Visual Studio Release | Version
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Visual Studio 2019| 16
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Visual Studio 2017| 15
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Visual Studio 2015| 14
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Visual Studio 2013| 13
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## Building SuperTuxKart on Windows (from PowerShell/Command line)
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1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/), the free Visual Studio Community edition works fine.
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2. Download a source package from either [SuperTuxKart on GitHub](https://github.com/supertuxkart/stk-code/releases) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control)
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NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory, `stk-assets` is not needed if you download the full source tarball `(SuperTuxKart-version-src.tar.xz)`.
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3. Download the Windows dependencies package from [SuperTuxKart on GitHub - Dependencies latest preview release](https://github.com/supertuxkart/dependencies/releases/tag/preview)
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and unpack the archive into the `stk-code` directory. Download `i686` if you use Win32 generator of MSVC, `x86_64` for x64 and `aarch64` for ARM64.
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4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory; and create an directory called "build":
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```cmd
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mkdir build
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cd build
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```
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5. Once inside the build directory; run CMake to start the compilation process:
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```cmd
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cmake ..
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```
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6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
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```cmd
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msbuild.exe SuperTuxKart.sln
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```
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SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
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## Building SuperTuxKart on macOS
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### Getting Started
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Install the developer tools, either from the OS X Install DVD or from Apple's website.
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Download `dependencies-macosx.tar.xz` from `Assets` section [here](https://github.com/supertuxkart/dependencies/releases) and extract it inside stk-code directory, use `preview` version for git stk-code.
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Build STK
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```bash
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cd /path/to/stk-code
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mkdir cmake_build
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cd cmake_build
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cmake .. -DCMAKE_FIND_ROOT_PATH=$(pwd)/../dependencies-macosx -DUSE_CRYPTO_OPENSSL=FALSE
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make
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```
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Add ` -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9` for 10.9 compatibility.
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#### (Optional) packaging for distribution
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By default, the executable that is produced is not ready for distribution. Install <https://github.com/auriamg/macdylibbundler> and run:
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```bash
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dylibbundler -od -b -x ./bin/SuperTuxKart.app/Contents/MacOS/supertuxkart -d ./bin/SuperTuxKart.app/Contents/libs/ -p @executable_path/../libs/
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```
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Afterwards, copy the contents of `stk-assets` into `/SuperTuxKart.app/Contents/Resources/data`.
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