68dae90d15
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_WORLD_H
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#define HEADER_WORLD_H
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#include <vector>
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#include <plib/ssg.h>
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#include "track.hpp"
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#include "player_kart.hpp"
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#include "physics.hpp"
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#include "kart.hpp"
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#include "highscores.hpp"
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#ifdef HAVE_GHOST_REPLAY
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# include "replay_recorder.hpp"
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class ReplayPlayer;
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#endif
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/** This class keeps all the state of a race, scenegraph, time,
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etc. */
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class World
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{
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public:
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typedef std::vector<Kart*> Karts;
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/** resources, this should be put in a separate class or replaced by a smart
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* resource manager
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*/
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enum Phase {
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// Game setup, e.g. track loading
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SETUP_PHASE,
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// 'Ready' is displayed
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READY_PHASE,
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// 'Set' is displayed
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SET_PHASE,
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// 'Go' is displayed, but this is already race phase
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GO_PHASE,
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// the actual race has started, no ready/set/go is displayed anymore
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RACE_PHASE,
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// All players have finished, now wait a certain amount of time for AI
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// karts to finish. If they do not finish in that time, finish the race
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DELAY_FINISH_PHASE,
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// The player crossed the finishing line and his and the time of
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// the other players is displayed, controll is automatic
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FINISH_PHASE,
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// The state after finish where no calculations are done.
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LIMBO_PHASE,
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};
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Track* m_track;
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/** debug text that will be overlaid to the screen */
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std::string m_debug_text[10];
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World();
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virtual ~World();
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void update(float delta);
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// Note: GO_PHASE is both: start phase and race phase
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bool isStartPhase() const {return m_phase<GO_PHASE;}
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bool isRacePhase() const {return m_phase>=GO_PHASE && m_phase<LIMBO_PHASE;}
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void restartRace();
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void disableRace(); // Put race into limbo phase
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PlayerKart* getPlayerKart(int player) const
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{
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return m_player_karts[player];
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}
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Kart* getKart(int kartId) const
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{
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assert(kartId >= 0 &&
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kartId < int(m_kart.size()));
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return m_kart[kartId];
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}
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unsigned int getCurrentNumKarts() const { return (int)m_kart.size()-
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m_eliminated_karts; }
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unsigned int getCurrentNumPlayers() const { return (int)m_player_karts.size()-
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m_eliminated_players; }
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/** Returns the phase of the game */
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Phase getPhase() const { return m_phase; }
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Physics *getPhysics() const { return m_physics; }
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Track *getTrack() const { return m_track; }
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Kart* getFastestKart() const { return m_fastest_kart; }
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float getFastestLapTime() const { return m_fastest_lap; }
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void setFastestLap(Kart *k, float time) {m_fastest_kart=k;m_fastest_lap=time;}
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const Highscores* getHighscores() const { return m_highscores; }
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float getTime() const { return m_clock; }
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void pause();
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void unpause();
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private:
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Karts m_kart;
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std::vector<PlayerKart*> m_player_karts;
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float m_finish_delay_start_time;
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Physics* m_physics;
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float m_fastest_lap;
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Kart* m_fastest_kart;
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Highscores* m_highscores;
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Phase m_phase;
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float m_clock;
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int m_eliminated_karts; // number of eliminated karts
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int m_eliminated_players; // number of eliminated players
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std::vector<float>
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m_leader_intervals; // time till elimination in follow leader
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void updateRacePosition( int k );
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void loadTrack();
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void updateRaceStatus(float dt);
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void resetAllKarts();
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void removeKart(int kart_number);
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Kart* loadRobot(const std::string& kart_name, int position,
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sgCoord init_pos);
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#ifdef HAVE_GHOST_REPLAY
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private:
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bool saveReplayHumanReadable( std::string const &filename ) const;
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bool loadReplayHumanReadable( std::string const &filename );
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ReplayRecorder m_replay_recorder;
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ReplayPlayer *m_p_replay_player;
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#endif
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};
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extern World* world;
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#endif
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/* EOF */
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