information is now only managed by the race_manager, no
more in-between objects to transfer information along.
2) The scores for grand prix are now defined in the stk_config.dat
file (10, 8, 6, 5, 4, .., 1, 0, 0) points
3) Bugfix: unlock information wasn't saved anymore. Added specific
saving after unlocking, plus re-inserted the 'generic' save
at the end of STK again.
4) bugfix/work around: Visual Studio complains about incompatible
iterators in sdldrv - apparently caused by using erase, and
then keep on using the iterator.
5) Fixed bug when running a race in a GP again (scores/times
were added each time).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1681 178a84e3-b1eb-0310-8ba1-8eac791a3b58
key is pressed while 'go' is still on the screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in certain circumstances (e.g. when setting up a new race from the race menu).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1474 178a84e3-b1eb-0310-8ba1-8eac791a3b58
didn't finish, based on the up-to-now average speed.
2) Changed the race result display to display all results
(and not to ignore the last entry).
3) The race will not finish if the last kart racing
and not arriving in time is a player kart.
4) Made world->m_clock private and added getter function.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1449 178a84e3-b1eb-0310-8ba1-8eac791a3b58
collisions happend in a short time).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1373 178a84e3-b1eb-0310-8ba1-8eac791a3b58
heading after being rescued
2) Partly fixed 'automatic rescue' bug: karts get
rescued when touching a reset material (though it
currently can take a bit before it happens).
3) Restructured code: track loading and converting
is now done in the track object.
4) Fixed several warnings for windows.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1345 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
to the ground (not finished yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* set max. sample-frequency to 30 frames per second
* put sample-freq-statistic in the end of replay-file as comments
* did some replay-cleaning
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
* no interpolation of ghosts position between sampled frames
* no transparency or something else to distinguish
to see it:
* run a game, rename file replay/test.rph to replay/test1.rph - this file is shown in replay
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
all code related to it must be activated with compiler-switch HAVE_GHOST_REPLAY
folder "replay" added to store the replay-files
there are 2 main classes. ReplayRecorder & ReplayPlayer. both are members of class World. the first is for recording/saving a replay and the latter one for showing the replay/loading/ghost-replay
*recording* a game works already very basic, only karts position-struct is stored and some data about the game (track,karts,player...)
the replay file currently is written to replay-folder in world's destructor to replay/test.rph
and it is loaded into ReplayPlayer in World's constructor
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1243 178a84e3-b1eb-0310-8ba1-8eac791a3b58