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audio
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
bullet
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More EOL prop setting and fixing of files with mixed EOLs.
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2009-03-01 00:46:47 +00:00 |
challenges
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
enet
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Applied Yann's patch to allow to build STK in different build
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2008-11-20 01:35:07 +00:00 |
graphics
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1) Added support for sky-domes (this needs to be nicer, this is
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2009-03-17 02:52:58 +00:00 |
gui
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Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
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2009-03-17 00:25:04 +00:00 |
ide
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Updated VS project file, and fixed several compilation problems.
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2009-03-15 13:22:28 +00:00 |
io
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Bugfix: detecing '.' as data root didn't work anymore.
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2009-03-17 02:19:11 +00:00 |
items
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1) Added support for sky-domes (this needs to be nicer, this is
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2009-03-17 02:52:58 +00:00 |
karts
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some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
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2009-03-16 23:52:34 +00:00 |
lisp
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Irrlicht only:
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2009-02-17 02:57:28 +00:00 |
modes
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first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI)
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2009-03-13 13:50:24 +00:00 |
network
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first introduction of new GUI code. It does *not* work, consider this a backup (and the removal of the old UI)
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2009-03-13 13:50:24 +00:00 |
physics
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Fixed lighting issues by adding ambient lights, and cleaned up more code.
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2009-03-16 01:23:23 +00:00 |
replay
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Added README to indicate that those files are not used atm.
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2009-01-27 02:27:26 +00:00 |
robots
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Fixing all remaining "executable" flags.
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2009-02-27 02:54:25 +00:00 |
tracks
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1) Added support for sky-domes (this needs to be nicer, this is
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2009-03-17 02:52:58 +00:00 |
utils
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
windows_installer
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Fixing all remaining "executable" flags.
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2009-02-27 02:54:25 +00:00 |
actionmap.cpp
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1) When selecting player input options, the axis that is
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2008-12-31 00:06:55 +00:00 |
actionmap.hpp
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1) When selecting player input options, the axis that is
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2008-12-31 00:06:55 +00:00 |
callback_manager.cpp
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Start adding support for physical objects (e.g. road cone).
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2009-03-11 05:10:56 +00:00 |
callback_manager.hpp
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1) Applied Jonan's patch to fix the layout for many files.
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2009-01-22 12:02:40 +00:00 |
callback.hpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |
Doxyfile
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Some updates to doxyfile (mostly to support subdirs).
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2008-11-20 02:12:47 +00:00 |
explosion.cpp
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1) Added support for sky-domes (this needs to be nicer, this is
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2009-03-17 02:52:58 +00:00 |
explosion.hpp
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1) Added support for sky-domes (this needs to be nicer, this is
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2009-03-17 02:52:58 +00:00 |
grand_prix_data.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
grand_prix_data.hpp
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some debug code to try to fix an elusive bug on IRC
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2009-01-26 22:47:44 +00:00 |
grand_prix_manager.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
grand_prix_manager.hpp
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1) Bugfix: GP were not locked.
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2008-07-29 05:38:30 +00:00 |
highscore_manager.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
highscore_manager.hpp
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started highscores refactor, also fixing them (they had been broken during the world refactor)
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2008-09-23 01:16:50 +00:00 |
highscores.cpp
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Bugfix: ostringstream wasn't cleared between calls.
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2009-01-28 04:12:16 +00:00 |
highscores.hpp
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started highscores refactor, also fixing them (they had been broken during the world refactor)
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2008-09-23 01:16:50 +00:00 |
history.cpp
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Moved more files into subdirs.
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2009-01-22 22:27:13 +00:00 |
history.hpp
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Moved Vec3 and Coord into utils subdir.
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2008-12-01 22:43:50 +00:00 |
input.hpp
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User configuration now stores the last used input configuration for each
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2009-01-04 23:03:37 +00:00 |
isect.cpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |
isect.hpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |
loader.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
loader.hpp
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Irrlicht only: Added preliminary support for reading materials.xml files
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2009-02-27 00:15:09 +00:00 |
main_loop.cpp
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
main_loop.hpp
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Added support (incl. gui) to change the menu background
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2009-01-12 12:29:31 +00:00 |
main.cpp
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you can now start a game from within the GUI! No matter where you click, it will always start in beach with hard settings, Tux and 1 kart only though
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2009-03-16 18:02:45 +00:00 |
Makefile.am
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Update file list so autoconf can create a working Makefile.
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2009-03-18 02:40:11 +00:00 |
material_manager.cpp
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Added more textures (by putting them for now in the same directory as the
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2009-03-12 23:35:15 +00:00 |
material_manager.hpp
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Added more textures (by putting them for now in the same directory as the
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2009-03-12 23:35:15 +00:00 |
material.cpp
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Removed many warnings, mostly caused by texture that were not found.
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2009-03-13 08:32:19 +00:00 |
material.hpp
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Added more textures (by putting them for now in the same directory as the
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2009-03-12 23:35:15 +00:00 |
no_copy.hpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |
player.hpp
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Added most of the messages, menu's are mostly synchronised now.
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2008-09-07 14:09:52 +00:00 |
race_manager.cpp
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some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
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2009-03-16 23:52:34 +00:00 |
race_manager.hpp
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some cleanup - removed a few warnings, + started input refactor : input events really have no reason to go through a menu class when in-game. Starting to rework the code so they're disptached directly to the right location
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2009-03-16 23:52:34 +00:00 |
sdldrv.cpp
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Escape can now be used in-game to abort the game. It however does not clean-up the irrLucht scene properly : hiker, this is for you ;)
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2009-03-17 00:25:04 +00:00 |
sdldrv.hpp
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Fixing all remaining "executable" flags.
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2009-02-27 02:54:25 +00:00 |
static_ssg.cpp
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1) The physics are now using the actual dimension of the track when
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2008-09-19 06:07:29 +00:00 |
static_ssg.hpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |
stk_config.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
stk_config.hpp
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Added version numbers to tracks and karts (which helps
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2009-01-16 11:13:55 +00:00 |
traffic.cpp
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disabled traffic and empty_robot with #if 0s - this allows creating IDE projects by just dragging the source directory onto the source tree, without having to manually select out some files
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2009-02-18 19:44:46 +00:00 |
user_config.cpp
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Moved file manager to io subdir, made irrlicht compilation default,
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2009-03-12 03:49:31 +00:00 |
user_config.hpp
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More EOL prop setting and fixing of files with mixed EOLs.
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2009-03-01 00:46:47 +00:00 |
user_pointer.hpp
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Updated the GPL version to GPLv3.
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2008-06-13 00:53:52 +00:00 |