stk-code_catmod/src/challenges/challenge_status.cpp
2018-06-03 21:04:46 -04:00

119 lines
3.8 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "challenges/challenge_status.hpp"
#include "challenges/challenge_data.hpp"
#include "io/utf_writer.hpp"
#include "io/xml_node.hpp"
#include "karts/kart_properties_manager.hpp"
#include "karts/kart_properties.hpp"
#include "race/grand_prix_manager.hpp"
#include "race/race_manager.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/translation.hpp"
#include "utils/string_utils.hpp"
//-----------------------------------------------------------------------------
/** Loads the state for a challenge object (esp. m_state)
*/
void ChallengeStatus::load(const XMLNode* challenges_node)
{
const XMLNode* node = challenges_node->getNode( m_data->getChallengeId() );
if(node == NULL)
{
Log::info("ChallengeStatus", "Couldn't find node <%s> in challenge list."
"(If this is the first time you play this is normal)\n",
m_data->getChallengeId().c_str());
return;
}
m_state[0] = CH_INACTIVE;
m_state[1] = CH_INACTIVE;
m_state[2] = CH_INACTIVE;
m_state[3] = CH_INACTIVE;
std::string solved;
if (node->get("solved", &solved))
{
if (solved == "easy")
m_state[0] = CH_SOLVED;
else if (solved == "medium")
{
m_state[0] = CH_SOLVED;
m_state[1] = CH_SOLVED;
}
else if (solved == "hard")
{
m_state[0] = CH_SOLVED;
m_state[1] = CH_SOLVED;
m_state[2] = CH_SOLVED;
}
else if (solved == "best")
{
m_state[0] = CH_SOLVED;
m_state[1] = CH_SOLVED;
m_state[2] = CH_SOLVED;
m_state[3] = CH_SOLVED;
}
} // if has 'solved' attribute
} // load
//-----------------------------------------------------------------------------
void ChallengeStatus::setSolved(RaceManager::Difficulty d)
{
// solve not only the current difficulty but all those before
// e.g. if you solved hard then you also get easy
for (int curr = 0; curr <= d; curr++)
{
m_state[curr] = CH_SOLVED;
}
} // setSolved
// ------------------------------------------------------------------------
bool ChallengeStatus::isUnlockList()
{
return m_data->isUnlockList();
} // isUnlockList
// ------------------------------------------------------------------------
bool ChallengeStatus::isGrandPrix()
{
return m_data->isGrandPrix();
} // isUnlockList
//-----------------------------------------------------------------------------
void ChallengeStatus::save(UTFWriter& writer)
{
writer << " <" << m_data->getChallengeId();
if (isSolved(RaceManager::DIFFICULTY_BEST))
writer << " solved=\"best\"/>\n";
else if (isSolved(RaceManager::DIFFICULTY_HARD))
writer << " solved=\"hard\"/>\n";
else if (isSolved(RaceManager::DIFFICULTY_MEDIUM))
writer << " solved=\"medium\"/>\n";
else if (isSolved(RaceManager::DIFFICULTY_EASY))
writer << " solved=\"easy\"/>\n";
else
writer << " solved=\"none\"/>\n";
} // save