// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2008-2015 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "challenges/challenge_status.hpp" #include "challenges/challenge_data.hpp" #include "io/utf_writer.hpp" #include "io/xml_node.hpp" #include "karts/kart_properties_manager.hpp" #include "karts/kart_properties.hpp" #include "race/grand_prix_manager.hpp" #include "race/race_manager.hpp" #include "tracks/track.hpp" #include "tracks/track_manager.hpp" #include "utils/translation.hpp" #include "utils/string_utils.hpp" //----------------------------------------------------------------------------- /** Loads the state for a challenge object (esp. m_state) */ void ChallengeStatus::load(const XMLNode* challenges_node) { const XMLNode* node = challenges_node->getNode( m_data->getChallengeId() ); if(node == NULL) { Log::info("ChallengeStatus", "Couldn't find node <%s> in challenge list." "(If this is the first time you play this is normal)\n", m_data->getChallengeId().c_str()); return; } m_state[0] = CH_INACTIVE; m_state[1] = CH_INACTIVE; m_state[2] = CH_INACTIVE; m_state[3] = CH_INACTIVE; std::string solved; if (node->get("solved", &solved)) { if (solved == "easy") m_state[0] = CH_SOLVED; else if (solved == "medium") { m_state[0] = CH_SOLVED; m_state[1] = CH_SOLVED; } else if (solved == "hard") { m_state[0] = CH_SOLVED; m_state[1] = CH_SOLVED; m_state[2] = CH_SOLVED; } else if (solved == "best") { m_state[0] = CH_SOLVED; m_state[1] = CH_SOLVED; m_state[2] = CH_SOLVED; m_state[3] = CH_SOLVED; } } // if has 'solved' attribute } // load //----------------------------------------------------------------------------- void ChallengeStatus::setSolved(RaceManager::Difficulty d) { // solve not only the current difficulty but all those before // e.g. if you solved hard then you also get easy for (int curr = 0; curr <= d; curr++) { m_state[curr] = CH_SOLVED; } } // setSolved // ------------------------------------------------------------------------ bool ChallengeStatus::isUnlockList() { return m_data->isUnlockList(); } // isUnlockList // ------------------------------------------------------------------------ bool ChallengeStatus::isGrandPrix() { return m_data->isGrandPrix(); } // isUnlockList //----------------------------------------------------------------------------- void ChallengeStatus::save(UTFWriter& writer) { writer << " <" << m_data->getChallengeId(); if (isSolved(RaceManager::DIFFICULTY_BEST)) writer << " solved=\"best\"/>\n"; else if (isSolved(RaceManager::DIFFICULTY_HARD)) writer << " solved=\"hard\"/>\n"; else if (isSolved(RaceManager::DIFFICULTY_MEDIUM)) writer << " solved=\"medium\"/>\n"; else if (isSolved(RaceManager::DIFFICULTY_EASY)) writer << " solved=\"easy\"/>\n"; else writer << " solved=\"none\"/>\n"; } // save