83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 Glenn De Jonghe
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __HEADER_ONLINE_PROFILE_FRIENDS_HPP__
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#define __HEADER_ONLINE_PROFILE_FRIENDS_HPP__
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#include <string>
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#include <irrString.h>
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#include "guiengine/screen.hpp"
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#include "guiengine/widgets.hpp"
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#include "states_screens/online_profile_base.hpp"
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#include "online/profile_manager.hpp"
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namespace GUIEngine { class Widget; }
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/** Online profile overview screen.
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* \ingroup states_screens
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*/
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class OnlineProfileFriends : public OnlineProfileBase,
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public GUIEngine::ScreenSingleton<OnlineProfileFriends>,
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public GUIEngine::IListWidgetHeaderListener
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{
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private:
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OnlineProfileFriends();
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/** Pointer to the various widgets on the screen. */
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GUIEngine::ListWidget *m_friends_list_widget;
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GUIEngine::ButtonWidget *m_search_button_widget;
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GUIEngine::TextBoxWidget *m_search_box_widget;
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bool m_waiting_for_friends;
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/** Which column to use for sorting. */
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static int m_sort_column;
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/** True is sorting should be increasing. */
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static bool m_sort_increasing;
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void displayResults();
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static bool compareFriends(int f1, int f2);
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public:
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friend class GUIEngine::ScreenSingleton<OnlineProfileFriends>;
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void loadedFromFile() OVERRIDE;
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void eventCallback(GUIEngine::Widget* widget,
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const std::string& name,
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const int playerID) OVERRIDE;
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/** \brief implement callback from parent class GUIEngine::Screen */
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virtual void init() OVERRIDE;
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virtual void onUpdate(float delta) OVERRIDE;
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virtual void beforeAddingWidget() OVERRIDE;
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virtual void onColumnClicked(int columnId) OVERRIDE;
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// ------------------------------------------------------------------------
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/** Triggers a reload of the friend list next time this menu is shown. */
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void refreshFriendsList() {m_waiting_for_friends = true; }
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};
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#endif
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