// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013-2015 Glenn De Jonghe // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef __HEADER_ONLINE_PROFILE_FRIENDS_HPP__ #define __HEADER_ONLINE_PROFILE_FRIENDS_HPP__ #include #include #include "guiengine/screen.hpp" #include "guiengine/widgets.hpp" #include "states_screens/online_profile_base.hpp" #include "online/profile_manager.hpp" namespace GUIEngine { class Widget; } /** Online profile overview screen. * \ingroup states_screens */ class OnlineProfileFriends : public OnlineProfileBase, public GUIEngine::ScreenSingleton, public GUIEngine::IListWidgetHeaderListener { private: OnlineProfileFriends(); /** Pointer to the various widgets on the screen. */ GUIEngine::ListWidget *m_friends_list_widget; GUIEngine::ButtonWidget *m_search_button_widget; GUIEngine::TextBoxWidget *m_search_box_widget; bool m_waiting_for_friends; /** Which column to use for sorting. */ static int m_sort_column; /** True is sorting should be increasing. */ static bool m_sort_increasing; void displayResults(); static bool compareFriends(int f1, int f2); public: friend class GUIEngine::ScreenSingleton; /** \brief implement callback from parent class GUIEngine::Screen */ virtual void loadedFromFile() OVERRIDE; /** \brief implement callback from parent class GUIEngine::Screen */ virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID) OVERRIDE; /** \brief implement callback from parent class GUIEngine::Screen */ virtual void init() OVERRIDE; virtual void onUpdate(float delta) OVERRIDE; virtual void beforeAddingWidget() OVERRIDE; virtual void onColumnClicked(int columnId) OVERRIDE; // ------------------------------------------------------------------------ /** Triggers a reload of the friend list next time this menu is shown. */ void refreshFriendsList() {m_waiting_for_friends = true; } }; #endif