stk-code_catmod/lib/irrlicht/include
2019-12-20 13:10:58 +08:00
..
aabbox3d.h
CDynamicMeshBuffer.h
CIndexBuffer.h
CMeshBuffer.h
coreutil.h
CVertexBuffer.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
dimension2d.h
driverChoice.h
EAttributes.h
ECullingTypes.h
EDebugSceneTypes.h
EDeviceTypes.h Add iOSDevice and EAGLManager 2019-07-13 13:44:03 +08:00
EDriverFeatures.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
EDriverTypes.h Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
EGUIAlignment.h
EGUIElementTypes.h
EHardwareBufferFlags.h
EMaterialFlags.h
EMaterialTypes.h Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
EMeshWriterEnums.h
EMessageBoxFlags.h
EPrimitiveTypes.h
ESceneNodeAnimatorTypes.h
ESceneNodeTypes.h
EShaderTypes.h
ETerrainElements.h
EVertexAttributes.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
fast_atof.h
GlyphLayout.h Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
heapsort.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IAnimatedMesh.h Remove unused mesh code 2018-01-11 13:38:08 +08:00
IAnimatedMeshSceneNode.h Add the required code for advanced meta library animation handling 2018-10-13 00:43:59 +08:00
IAttributeExchangingObject.h
IAttributes.h Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
IBillboardSceneNode.h
IBillboardTextSceneNode.h
IBoneSceneNode.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
ICameraSceneNode.h
ICursorControl.h
IDummyTransformationSceneNode.h
IDynamicMeshBuffer.h
IEventReceiver.h Clean up input method code in windows with better unicode handling 2019-06-26 13:14:52 +08:00
IFileArchive.h More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
IFileList.h
IFileSystem.h Re-initialize file archives after downloading assets 2019-07-24 01:34:31 +08:00
IGeometryCreator.h
IGPUProgrammingServices.h
IGUIButton.h
IGUICheckBox.h
IGUIColorSelectDialog.h
IGUIComboBox.h
IGUIContextMenu.h
IGUIEditBox.h Add minimum composition text support in IME 2019-06-26 15:44:55 +08:00
IGUIElement.h Allow to use stringw directly when setText 2019-06-15 13:56:36 +08:00
IGUIElementFactory.h
IGUIEnvironment.h Remove fribidize in translation class 2019-06-15 14:11:14 +08:00
IGUIFileOpenDialog.h
IGUIFont.h Use libraqm for text layout 2019-06-09 11:26:00 +08:00
IGUIFontBitmap.h
IGUIImage.h
IGUIImageList.h
IGUIInOutFader.h
IGUIListBox.h
IGUIMeshViewer.h
IGUIScrollBar.h
IGUISkin.h
IGUISpinBox.h
IGUISpriteBank.h
IGUIStaticText.h Remove unneeded RTL settings 2019-06-17 01:22:34 +08:00
IGUITabControl.h
IGUITable.h
IGUIToolbar.h
IGUITreeView.h
IGUIWindow.h
IImage.h Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
IImageLoader.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
IImageWriter.h
IIndexBuffer.h
ILightManager.h
ILightSceneNode.h
ILogger.h
IMaterialRenderer.h
IMaterialRendererServices.h Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
IMesh.h Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
IMeshBuffer.h Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
IMeshCache.h
IMeshLoader.h
IMeshManipulator.h First version of hardware skinning 2016-12-07 02:15:11 +08:00
IMeshSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
IMeshWriter.h
IMetaTriangleSelector.h
IOSOperator.h Make stk more-i18n friendly 2015-10-27 02:34:46 +08:00
IParticleAffector.h
IParticleAnimatedMeshSceneNodeEmitter.h
IParticleAttractionAffector.h
IParticleBoxEmitter.h
IParticleCylinderEmitter.h
IParticleEmitter.h
IParticleFadeOutAffector.h
IParticleGravityAffector.h
IParticleMeshEmitter.h
IParticleRingEmitter.h
IParticleRotationAffector.h
IParticleSphereEmitter.h
IParticleSystemSceneNode.h
IRandomizer.h
IReadFile.h
IReferenceCounted.h Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
irrAllocator.h
irrArray.h Allow array to capture lambada 2016-12-11 13:21:17 +08:00
IrrCompileConfig.h Add iOSDevice and EAGLManager 2019-07-13 13:44:03 +08:00
irrlicht.h Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
IrrlichtDevice.h Add code to handle screen padding in new iPhone 2019-12-20 13:10:58 +08:00
irrList.h
irrMap.h
irrMath.h
irrpack.h
irrString.h Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
irrTypes.h Update common irrlicht files with modifications from Android branch. 2016-11-28 01:56:52 +01:00
irrunpack.h
irrXML.h
ISceneCollisionManager.h
ISceneLoader.h
ISceneManager.h Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
ISceneNode.h Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
ISceneNodeAnimator.h
ISceneNodeAnimatorCameraFPS.h
ISceneNodeAnimatorCameraMaya.h
ISceneNodeAnimatorCollisionResponse.h
ISceneNodeAnimatorFactory.h
ISceneNodeFactory.h
ISceneUserDataSerializer.h
IShaderConstantSetCallBack.h
ISkinnedMesh.h Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
ITerrainSceneNode.h
ITextSceneNode.h
ITexture.h Remove unused texture code 2018-01-11 12:47:02 +08:00
ITimer.h
ITriangleSelector.h
IVertexBuffer.h
IVideoDriver.h Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
IVideoModeList.h
IWriteFile.h
IXMLReader.h
IXMLWriter.h
Keycodes.h Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
line2d.h
line3d.h
matrix4.h Fixed getScale() result when matrix contains very low negative values. 2015-03-05 20:00:02 +01:00
path.h Allow to reload textures on the fly 2016-12-29 14:56:18 +08:00
plane3d.h
position2d.h
quaternion.h
rect.h
S3DVertex.h Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
SAnimatedMesh.h
SceneParameters.h
SColor.h
SExposedVideoData.h Add iOSDevice and EAGLManager 2019-07-13 13:44:03 +08:00
SIrrCreationParameters.h Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
SKeyMap.h
SLight.h
SMaterial.h
SMaterialLayer.h Hopefully proper fix for #1938 (crash on osx when exiting race). 2015-02-17 00:14:26 +11:00
SMesh.h
SMeshBuffer.h
SMeshBufferLightMap.h
SMeshBufferTangents.h
SParticle.h
SSharedMeshBuffer.h
SSkinMeshBuffer.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
SVertexIndex.h
SVertexManipulator.h
SViewFrustum.h
triangle3d.h
vector2d.h
vector3d.h