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aabbox3d.h
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CDynamicMeshBuffer.h
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CIndexBuffer.h
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CMeshBuffer.h
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coreutil.h
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CVertexBuffer.h
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First version of hardware skinning
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2016-12-07 02:15:11 +08:00 |
dimension2d.h
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driverChoice.h
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EAttributes.h
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ECullingTypes.h
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EDebugSceneTypes.h
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EDeviceTypes.h
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Add iOSDevice and EAGLManager
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2019-07-13 13:44:03 +08:00 |
EDriverFeatures.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
EDriverTypes.h
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Remove unused gles 1.0 code
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2017-07-04 23:30:09 +02:00 |
EGUIAlignment.h
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EGUIElementTypes.h
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EHardwareBufferFlags.h
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EMaterialFlags.h
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EMaterialTypes.h
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
EMeshWriterEnums.h
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EMessageBoxFlags.h
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EPrimitiveTypes.h
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ESceneNodeAnimatorTypes.h
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ESceneNodeTypes.h
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EShaderTypes.h
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ETerrainElements.h
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EVertexAttributes.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
fast_atof.h
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GlyphLayout.h
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
heapsort.h
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Allow array to capture lambada
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2016-12-11 13:21:17 +08:00 |
IAnimatedMesh.h
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
IAnimatedMeshSceneNode.h
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Add the required code for advanced meta library animation handling
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2018-10-13 00:43:59 +08:00 |
IAttributeExchangingObject.h
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IAttributes.h
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Added attribute to irrlicht's driver to enable automatic resize
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2015-03-26 11:28:22 +11:00 |
IBillboardSceneNode.h
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IBillboardTextSceneNode.h
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IBoneSceneNode.h
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
ICameraSceneNode.h
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ICursorControl.h
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IDummyTransformationSceneNode.h
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IDynamicMeshBuffer.h
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IEventReceiver.h
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Clean up input method code in windows with better unicode handling
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2019-06-26 13:14:52 +08:00 |
IFileArchive.h
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More backport from the ogl-es irrlicht branch
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2016-02-24 20:34:46 +01:00 |
IFileList.h
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IFileSystem.h
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Re-initialize file archives after downloading assets
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2019-07-24 01:34:31 +08:00 |
IGeometryCreator.h
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IGPUProgrammingServices.h
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IGUIButton.h
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IGUICheckBox.h
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IGUIColorSelectDialog.h
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IGUIComboBox.h
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IGUIContextMenu.h
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IGUIEditBox.h
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Add minimum composition text support in IME
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2019-06-26 15:44:55 +08:00 |
IGUIElement.h
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Allow to use stringw directly when setText
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2019-06-15 13:56:36 +08:00 |
IGUIElementFactory.h
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IGUIEnvironment.h
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Remove fribidize in translation class
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2019-06-15 14:11:14 +08:00 |
IGUIFileOpenDialog.h
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IGUIFont.h
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Use libraqm for text layout
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2019-06-09 11:26:00 +08:00 |
IGUIFontBitmap.h
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IGUIImage.h
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IGUIImageList.h
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IGUIInOutFader.h
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IGUIListBox.h
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IGUIMeshViewer.h
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IGUIScrollBar.h
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IGUISkin.h
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IGUISpinBox.h
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IGUISpriteBank.h
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IGUIStaticText.h
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Remove unneeded RTL settings
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2019-06-17 01:22:34 +08:00 |
IGUITabControl.h
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IGUITable.h
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IGUIToolbar.h
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IGUITreeView.h
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IGUIWindow.h
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IImage.h
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Allow custom memory management in IImage
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2017-03-12 09:09:40 +08:00 |
IImageLoader.h
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
IImageWriter.h
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IIndexBuffer.h
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ILightManager.h
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ILightSceneNode.h
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ILogger.h
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IMaterialRenderer.h
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IMaterialRendererServices.h
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Fully integrate gles renderer with our irrlicht version.
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2016-07-05 00:25:03 +02:00 |
IMesh.h
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Add delete vertex buffer to save memory for no graphics
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2018-09-12 15:30:57 +08:00 |
IMeshBuffer.h
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Allow setting color without copying the mesh
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2016-06-28 14:55:48 +08:00 |
IMeshCache.h
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IMeshLoader.h
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IMeshManipulator.h
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First version of hardware skinning
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2016-12-07 02:15:11 +08:00 |
IMeshSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
IMeshWriter.h
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IMetaTriangleSelector.h
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IOSOperator.h
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Make stk more-i18n friendly
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2015-10-27 02:34:46 +08:00 |
IParticleAffector.h
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IParticleAnimatedMeshSceneNodeEmitter.h
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IParticleAttractionAffector.h
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IParticleBoxEmitter.h
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IParticleCylinderEmitter.h
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IParticleEmitter.h
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IParticleFadeOutAffector.h
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IParticleGravityAffector.h
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IParticleMeshEmitter.h
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IParticleRingEmitter.h
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IParticleRotationAffector.h
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IParticleSphereEmitter.h
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IParticleSystemSceneNode.h
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IRandomizer.h
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IReadFile.h
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IReferenceCounted.h
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Remove not-used-anymore setReferenceCount
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2016-07-19 13:58:38 +08:00 |
irrAllocator.h
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irrArray.h
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Allow array to capture lambada
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2016-12-11 13:21:17 +08:00 |
IrrCompileConfig.h
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Add iOSDevice and EAGLManager
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2019-07-13 13:44:03 +08:00 |
irrlicht.h
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Add possibility to use half vsync
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2019-09-28 01:43:26 +02:00 |
IrrlichtDevice.h
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Add code to handle screen padding in new iPhone
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2019-12-20 13:10:58 +08:00 |
irrList.h
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irrMap.h
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irrMath.h
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irrpack.h
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irrString.h
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
irrTypes.h
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Update common irrlicht files with modifications from Android branch.
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2016-11-28 01:56:52 +01:00 |
irrunpack.h
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irrXML.h
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ISceneCollisionManager.h
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ISceneLoader.h
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ISceneManager.h
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
ISceneNode.h
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Try an up-to-date current frame bone-child attachment in legacy pipeline
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2018-09-28 23:33:51 +08:00 |
ISceneNodeAnimator.h
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ISceneNodeAnimatorCameraFPS.h
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ISceneNodeAnimatorCameraMaya.h
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ISceneNodeAnimatorCollisionResponse.h
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ISceneNodeAnimatorFactory.h
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ISceneNodeFactory.h
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ISceneUserDataSerializer.h
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IShaderConstantSetCallBack.h
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ISkinnedMesh.h
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
ITerrainSceneNode.h
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ITextSceneNode.h
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ITexture.h
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Remove unused texture code
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2018-01-11 12:47:02 +08:00 |
ITimer.h
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ITriangleSelector.h
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IVertexBuffer.h
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IVideoDriver.h
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
IVideoModeList.h
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IWriteFile.h
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IXMLReader.h
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IXMLWriter.h
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Keycodes.h
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
line2d.h
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line3d.h
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matrix4.h
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Fixed getScale() result when matrix contains very low negative values.
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2015-03-05 20:00:02 +01:00 |
path.h
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Allow to reload textures on the fly
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2016-12-29 14:56:18 +08:00 |
plane3d.h
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position2d.h
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quaternion.h
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rect.h
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S3DVertex.h
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Add dynamic draw call for skidmarks
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2017-12-28 16:14:09 +08:00 |
SAnimatedMesh.h
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SceneParameters.h
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SColor.h
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SExposedVideoData.h
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Add iOSDevice and EAGLManager
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2019-07-13 13:44:03 +08:00 |
SIrrCreationParameters.h
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Add possibility to use half vsync
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2019-09-28 01:43:26 +02:00 |
SKeyMap.h
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SLight.h
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SMaterial.h
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SMaterialLayer.h
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Hopefully proper fix for #1938 (crash on osx when exiting race).
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2015-02-17 00:14:26 +11:00 |
SMesh.h
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SMeshBuffer.h
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SMeshBufferLightMap.h
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SMeshBufferTangents.h
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SParticle.h
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SSharedMeshBuffer.h
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SSkinMeshBuffer.h
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
SVertexIndex.h
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SVertexManipulator.h
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SViewFrustum.h
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triangle3d.h
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vector2d.h
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vector3d.h
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